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Learning How To Roleplay Non-Hack
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<blockquote data-quote="Dispater" data-source="post: 463511" data-attributes="member: 683"><p>Great topic as always, SHARK</p><p></p><p>The DMG offers very litle in the way of encouraging new players to roleplay rather than rollplay. I think some of the problems of this 3e is that a game mechanics and a single dice roll replaces many of the situations that can rather be roleplayed (Diplomacy and Bluff checks, etc) for a more enjoyable gaming experience. Personally my campaigns are a blend of social interaction and some doze of combat - and the PCs always preffer to talk their way out rather than hack and blast through everything that comes their way. I award that to a much greater extent than usual.</p><p></p><p>All this may root down to experience points and awards as by 3e. You grab your sword, go into the dungeon, kill the monsters, you get experience, gold and magical items. You go to a dinner party and chat up the Dutchess - you get nothing. Strictly by the book. Of course my games are not like that at all. I've constistently never used the CR and ECL tables to distribute experience. Often personal influence and prestige can count for more than a huge hoard of gold.</p><p></p><p>Player knowledge of my camaign come along as I play. I always provide with a healthy share of background information - but as we all do, they learn more as life goes on. I must admitt it has never been as detailed as to questions regarding where the good wool comes from has come up - but I ensure that each of the players understand their background, and a few small things such as how they bury their dead, how they greet each other etc. Summing them up, all these small things really make a difference.</p><p></p><p>My 2c</p><p></p><p>-Dispater</p></blockquote><p></p>
[QUOTE="Dispater, post: 463511, member: 683"] Great topic as always, SHARK The DMG offers very litle in the way of encouraging new players to roleplay rather than rollplay. I think some of the problems of this 3e is that a game mechanics and a single dice roll replaces many of the situations that can rather be roleplayed (Diplomacy and Bluff checks, etc) for a more enjoyable gaming experience. Personally my campaigns are a blend of social interaction and some doze of combat - and the PCs always preffer to talk their way out rather than hack and blast through everything that comes their way. I award that to a much greater extent than usual. All this may root down to experience points and awards as by 3e. You grab your sword, go into the dungeon, kill the monsters, you get experience, gold and magical items. You go to a dinner party and chat up the Dutchess - you get nothing. Strictly by the book. Of course my games are not like that at all. I've constistently never used the CR and ECL tables to distribute experience. Often personal influence and prestige can count for more than a huge hoard of gold. Player knowledge of my camaign come along as I play. I always provide with a healthy share of background information - but as we all do, they learn more as life goes on. I must admitt it has never been as detailed as to questions regarding where the good wool comes from has come up - but I ensure that each of the players understand their background, and a few small things such as how they bury their dead, how they greet each other etc. Summing them up, all these small things really make a difference. My 2c -Dispater [/QUOTE]
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