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Learning How To Roleplay Non-Hack
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<blockquote data-quote="sword-dancer" data-source="post: 465860" data-attributes="member: 1491"><p>Hello SHARK </p><p></p><p>I don`t think it is necessary for players to know the exact title of the King or duke but to roleplay well the respect for the authority of the office if not for the holder.(at the best of his abilities or his characters liking)</p><p>This goes for the nobility and clergy.</p><p>But this goes also in the other side a PC_ who is a member of the clergy, nobility, order or an acknowledged pally can expect to be given the due respect.</p><p>OTOH IMC nobility and parts of the clergy have no problems to enforce the authority and behaviour of their rank.</p><p>This could go a bit up and down depending on society and oether reasons.</p><p>But i would be very careful with an roleplaying guide to play the classes, this could end like dark eye 2/3 Edition were they go down to arms and armor, behaviour and so on.</p><p>"A t roleright played warrior wouldn`t do this" normaly followed in the adventures with more EXP for what they called roleright played Clones than anything else.</p><p>What let me found in the adventure series to save the world to the following point</p><p>"if the you have a priest of this goddess and he didn`t give or made the promise to give a large offering to this temple after he founds this info(this game made a sience out, how to hold the PCs <strong>poor</strong> and without influence) he is played by a bad roleplayer, what let me to the thought how bad must a roleplayer *be who played a goddess whoe enforced large financial offering when the priest tries to save the world from her twelfth damend grandchild"</p><p></p><p>as GM you should give your Players a oversea how the society works, and give them the information the PCs know of the local area.</p><p>The rest you should made with the character creation, to be clear you all work on the same line.</p><p>And let the NPC react not at rolls ,but on playing.</p><p></p><p>I don`t be to found of rolls when it comes to interaction, the skill of the P_C is more to show me how much and good the player should play these things.</p><p>I would say that it is better to roll if the player can`t backup this perfect etiquette by an correspnding skill or if he isn`t able to back up his skill with the correspnding roleplay.</p><p></p><p>And since such things as interacting with NPC often have a reason and therefore a challenge it is not less EXP worthy than slying 837 Dragon, maybe more.</p><p>E.g. The recon mission ends with the information you give, not with coming back from the field, if you mess this up, all other was for naught.</p><p>Or to made the baron change his decision how to act with the refugees, or to give the clergy the land to build their Temple or....</p><p></p><p></p><p>*not to mind a professional adventure writer?</p></blockquote><p></p>
[QUOTE="sword-dancer, post: 465860, member: 1491"] Hello SHARK I don`t think it is necessary for players to know the exact title of the King or duke but to roleplay well the respect for the authority of the office if not for the holder.(at the best of his abilities or his characters liking) This goes for the nobility and clergy. But this goes also in the other side a PC_ who is a member of the clergy, nobility, order or an acknowledged pally can expect to be given the due respect. OTOH IMC nobility and parts of the clergy have no problems to enforce the authority and behaviour of their rank. This could go a bit up and down depending on society and oether reasons. But i would be very careful with an roleplaying guide to play the classes, this could end like dark eye 2/3 Edition were they go down to arms and armor, behaviour and so on. "A t roleright played warrior wouldn`t do this" normaly followed in the adventures with more EXP for what they called roleright played Clones than anything else. What let me found in the adventure series to save the world to the following point "if the you have a priest of this goddess and he didn`t give or made the promise to give a large offering to this temple after he founds this info(this game made a sience out, how to hold the PCs [B]poor[/B] and without influence) he is played by a bad roleplayer, what let me to the thought how bad must a roleplayer *be who played a goddess whoe enforced large financial offering when the priest tries to save the world from her twelfth damend grandchild" as GM you should give your Players a oversea how the society works, and give them the information the PCs know of the local area. The rest you should made with the character creation, to be clear you all work on the same line. And let the NPC react not at rolls ,but on playing. I don`t be to found of rolls when it comes to interaction, the skill of the P_C is more to show me how much and good the player should play these things. I would say that it is better to roll if the player can`t backup this perfect etiquette by an correspnding skill or if he isn`t able to back up his skill with the correspnding roleplay. And since such things as interacting with NPC often have a reason and therefore a challenge it is not less EXP worthy than slying 837 Dragon, maybe more. E.g. The recon mission ends with the information you give, not with coming back from the field, if you mess this up, all other was for naught. Or to made the baron change his decision how to act with the refugees, or to give the clergy the land to build their Temple or.... *not to mind a professional adventure writer? [/QUOTE]
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