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Learning How To Roleplay Non-Hack
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<blockquote data-quote="Deadguy" data-source="post: 497013" data-attributes="member: 2480"><p>Oh, I quite agree that 'Mediaeval' is a loose term. A book that described the workings of European civilisation in 800 AD would be rather different than one that looked at society in 1300 AD. I suspect that the difficulty is that they are, nevertheless shadings of an overarching idea, unless you get very detailed. But a single, bigger book, might talk about how socieities changed in the Middle Ages, as feudalism matured and then faded. That sort of thing might be hepful for campaign design.</p><p></p><p>Like I say, the best resource that exists currently has to be the GURPS books: they do cover Imperial Rome and Pharaonic Egypt. But ideally you want to know the basics of the GURPS rules if you want to look at converting mechanics.</p><p></p><p>My suspicion is that whilst there's a market for these books it isn't large. Basically, you're aiming them at DMs (players in such a campaign tend to look to the DM for information). That said, they do seem ideal for a small PDF press, like Natural 20 Press. You just need to find those D&D players who have the appropriate academic backgrounds (and I <em>know</em> they exist!) to put their understanding down in writing. Editing them might be tricky, but the final product shouldn't have too large an overhead. We ought to ask RangerWickett about this, as our resident editor... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Deadguy, post: 497013, member: 2480"] Oh, I quite agree that 'Mediaeval' is a loose term. A book that described the workings of European civilisation in 800 AD would be rather different than one that looked at society in 1300 AD. I suspect that the difficulty is that they are, nevertheless shadings of an overarching idea, unless you get very detailed. But a single, bigger book, might talk about how socieities changed in the Middle Ages, as feudalism matured and then faded. That sort of thing might be hepful for campaign design. Like I say, the best resource that exists currently has to be the GURPS books: they do cover Imperial Rome and Pharaonic Egypt. But ideally you want to know the basics of the GURPS rules if you want to look at converting mechanics. My suspicion is that whilst there's a market for these books it isn't large. Basically, you're aiming them at DMs (players in such a campaign tend to look to the DM for information). That said, they do seem ideal for a small PDF press, like Natural 20 Press. You just need to find those D&D players who have the appropriate academic backgrounds (and I [i]know[/i] they exist!) to put their understanding down in writing. Editing them might be tricky, but the final product shouldn't have too large an overhead. We ought to ask RangerWickett about this, as our resident editor... :) [/QUOTE]
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