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Learning... independant of level...
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<blockquote data-quote="UngeheuerLich" data-source="post: 5795369" data-attributes="member: 59057"><p>"I swing my axe every evening indeed does not qualify" This is just the normal level up prcess.</p><p></p><p>"Abuse" is a word that should not happen in a game, where the DM is the final arbiter. Of course, you could now say, that he can play favourites etc.</p><p>And I also believe, it may not be in the base rules...</p><p></p><p>but wizards learning more spells is so iconic and one thing I really enjoyed when I played ADnD and 3.x.</p><p>And I beieve it is fair if you give other characters the same chance.</p><p></p><p>And look at 4e. There is grandmaster training. Why not use it and make it just give a new power (although admittedly, possibly there are no powers at all in 5e)</p><p></p><p>You could also look at my approach this way:</p><p></p><p>You can do stunts (page 42.) A rogue could pick up sand and throw it in the eyes. A nice trick. First time he does so he is untrained. If he succeds some times, it could become an iconic power he can use once per encounter... Of course, not every monster is succeptable to thrown sand, not every attlefield has sand. But under the right conditions, the trick can be successfully used.</p><p></p><p>The Idea that you learn tricks during play has the advantage, that the character building not happens only on the whiteboard, but in game. Another advantage is, that not every power needs to be useful all the time. If you can chose between differetn powers, it is much easier for a DM to say, no: there is no way you can blind the gelatineous cube with sand. (Admittedly, it has the bind descriptor, so even in 4e it does not work.)</p><p></p><p>edit: and no, dropping class and levels is a bad idea IMHO... Maybe you can have a sidepool of xp though, which can be accessed through roleplaying...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5795369, member: 59057"] "I swing my axe every evening indeed does not qualify" This is just the normal level up prcess. "Abuse" is a word that should not happen in a game, where the DM is the final arbiter. Of course, you could now say, that he can play favourites etc. And I also believe, it may not be in the base rules... but wizards learning more spells is so iconic and one thing I really enjoyed when I played ADnD and 3.x. And I beieve it is fair if you give other characters the same chance. And look at 4e. There is grandmaster training. Why not use it and make it just give a new power (although admittedly, possibly there are no powers at all in 5e) You could also look at my approach this way: You can do stunts (page 42.) A rogue could pick up sand and throw it in the eyes. A nice trick. First time he does so he is untrained. If he succeds some times, it could become an iconic power he can use once per encounter... Of course, not every monster is succeptable to thrown sand, not every attlefield has sand. But under the right conditions, the trick can be successfully used. The Idea that you learn tricks during play has the advantage, that the character building not happens only on the whiteboard, but in game. Another advantage is, that not every power needs to be useful all the time. If you can chose between differetn powers, it is much easier for a DM to say, no: there is no way you can blind the gelatineous cube with sand. (Admittedly, it has the bind descriptor, so even in 4e it does not work.) edit: and no, dropping class and levels is a bad idea IMHO... Maybe you can have a sidepool of xp though, which can be accessed through roleplaying... [/QUOTE]
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