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<blockquote data-quote="Henry" data-source="post: 377754" data-attributes="member: 158"><p>Some other d20 games have separate skills for each language, and you must put points into them. However, for D&D, this level of simplicity is fine, especially since most PC's have low skill point resources to put into separate languages.</p><p></p><p>Keep two things in mind:</p><p></p><p>First, D&D was built for consistency of game rules. Logic on how things can be applied is up to each GM. What matters is that the rule set supports it. </p><p></p><p>Second, DM's can handle it in many ways: They can assume the PC was learning the rudiments of the language in the background, they can REQUIRE the player to mention that he's been studying it up to a whole level in advance, and make him roleplay it out, or the DM can simply state that you cannot take ANY skill you have not been exposed to.</p><p></p><p>This last option stops those instances of having a PC with no ranks in sailing, who takes one level of rogue, spends ALL his points in sailing, and has instantly maxed out his ranks in sailing skill in the time it took to level - compared to the other PC who took sailing at first level and maxed it out every single level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My advice is to rationalize it in whatever way seems best for your campaign. The core rules, however, should work consistently without interference from logic and realism. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Henry, post: 377754, member: 158"] Some other d20 games have separate skills for each language, and you must put points into them. However, for D&D, this level of simplicity is fine, especially since most PC's have low skill point resources to put into separate languages. Keep two things in mind: First, D&D was built for consistency of game rules. Logic on how things can be applied is up to each GM. What matters is that the rule set supports it. Second, DM's can handle it in many ways: They can assume the PC was learning the rudiments of the language in the background, they can REQUIRE the player to mention that he's been studying it up to a whole level in advance, and make him roleplay it out, or the DM can simply state that you cannot take ANY skill you have not been exposed to. This last option stops those instances of having a PC with no ranks in sailing, who takes one level of rogue, spends ALL his points in sailing, and has instantly maxed out his ranks in sailing skill in the time it took to level - compared to the other PC who took sailing at first level and maxed it out every single level. :) My advice is to rationalize it in whatever way seems best for your campaign. The core rules, however, should work consistently without interference from logic and realism. :D [/QUOTE]
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