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<blockquote data-quote="Voadam" data-source="post: 5175697" data-attributes="member: 2209"><p>Combat. This is the section you want to have the specifics down if you are running a game and have familiarity with other versions of D&D. This is the one you want to read twice.</p><p></p><p>Skills are different than in 4e or AD&D, its a little like 4e but instead of your chosen skills going up every other level, you can put those increases wherever you want each level and you can choose non class skills if you want (class skills get a bonus). </p><p></p><p>Multiclassing is like dual/switch class human option from 1e/2e, a little. Not relevant at first level.</p><p></p><p>Abilities work a little differently than in 4e, int gives bonus skills but no ac or reflex defense, charisma gives no will defense bonus, and str gives no fort bonus. Dex gives a bonus to ranged attacks but not to ranged damage.</p><p></p><p>Most of the rest you can pick up in bits and pieces as it becomes relevant, (classes applicable to your players, spells they can cast, feats they use, etc.)</p><p></p><p>You can use 3e monsters in pathfinder, the only mechanical change will be in their grapple modifiers, these changed in PF and got split into offense and defense scores. The PF bestiary changes some monster stuff to make it easier to run, but the changes are not necessary and the game will work fine with 3e monsters. So using a 3e module should not be a problem.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5175697, member: 2209"] Combat. This is the section you want to have the specifics down if you are running a game and have familiarity with other versions of D&D. This is the one you want to read twice. Skills are different than in 4e or AD&D, its a little like 4e but instead of your chosen skills going up every other level, you can put those increases wherever you want each level and you can choose non class skills if you want (class skills get a bonus). Multiclassing is like dual/switch class human option from 1e/2e, a little. Not relevant at first level. Abilities work a little differently than in 4e, int gives bonus skills but no ac or reflex defense, charisma gives no will defense bonus, and str gives no fort bonus. Dex gives a bonus to ranged attacks but not to ranged damage. Most of the rest you can pick up in bits and pieces as it becomes relevant, (classes applicable to your players, spells they can cast, feats they use, etc.) You can use 3e monsters in pathfinder, the only mechanical change will be in their grapple modifiers, these changed in PF and got split into offense and defense scores. The PF bestiary changes some monster stuff to make it easier to run, but the changes are not necessary and the game will work fine with 3e monsters. So using a 3e module should not be a problem. [/QUOTE]
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