Mercurius
Legend
Hi all,
So my group justed started playing last Saturday; we originally planned on being a once-a-month affair, but I'm thinking (hoping) we'll be able to pull it off twice-monthy. Anyway, I'm DMing and haven't played for about six years; everyone else hasn't played since the 90s or even 80s (we're all 30-somethings). I have a general sense of the 4ed rules, but there are a lot of details that I don't understand yet. I figured that we would learn as we played and that hopefully after a few sessions things would be running smoothly. After the first session, in which we ran two combats, a couple things came up:
1) Attack powers - A lot of attack powers seem to use other ability scores as their base rather than, say, STR for melee weapons. With something like Bolstering Strike, does the PC still get Prof bonuses or is it just d20 + CHA + 1/2 level?
2) Multiple attacks - I'm still not certain how these work; the rogue in my group likes to fight with a shortsword and dagger but I haven't checked if he has a feat to accomplish this.
3) Flaming Sphere spell - Does this effectively work like a weapon attack? That is, the wizard casts it and rolls an INT attack vs. Reflex, and then can sustain it and attack again with it the next round? Or the ball can just hang out if the wizard wants to cast something else, and then the wizard could use it later in the encounter?
I'm sure there will be more questions, but that is what comes to mind.
So my group justed started playing last Saturday; we originally planned on being a once-a-month affair, but I'm thinking (hoping) we'll be able to pull it off twice-monthy. Anyway, I'm DMing and haven't played for about six years; everyone else hasn't played since the 90s or even 80s (we're all 30-somethings). I have a general sense of the 4ed rules, but there are a lot of details that I don't understand yet. I figured that we would learn as we played and that hopefully after a few sessions things would be running smoothly. After the first session, in which we ran two combats, a couple things came up:
1) Attack powers - A lot of attack powers seem to use other ability scores as their base rather than, say, STR for melee weapons. With something like Bolstering Strike, does the PC still get Prof bonuses or is it just d20 + CHA + 1/2 level?
2) Multiple attacks - I'm still not certain how these work; the rogue in my group likes to fight with a shortsword and dagger but I haven't checked if he has a feat to accomplish this.
3) Flaming Sphere spell - Does this effectively work like a weapon attack? That is, the wizard casts it and rolls an INT attack vs. Reflex, and then can sustain it and attack again with it the next round? Or the ball can just hang out if the wizard wants to cast something else, and then the wizard could use it later in the encounter?
I'm sure there will be more questions, but that is what comes to mind.