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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Learning to fly…
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<blockquote data-quote="amethal" data-source="post: 9794611" data-attributes="member: 22784"><p>Pathfinder 1e has several ways to get flight apart from casting spells.</p><p></p><p>A number of Sorcerer Bloodlines eventually grant wings. The celestial bloodline grants wings at 9th level, but only for 1 minute / level /day. The draconic and infernal bloodlines grant wings at 15th level, with unlimited use. The djinni and elemental (air) bloodlines grant unlimited flight (without wings) at 15th level.</p><p></p><p>The Dragon Disciple prestige class grants draconic wings at 9th level (so potentially as a 14th level character, if you took the prestige class as soon as possible). I'm pretty sure the D&D 3.5 edition is similar.</p><p></p><p>Obviously, as a sorcerer you're still going to have spellcasting, but the wings themselves are a supernatural ability.</p><p></p><p>A 6th level Kineticist of the Air Element can have constant Fly (as the spell); whilst this is a spell-like ability you don't need to do anything to activate it (unless someone Dispels it, in which case you can get it back as a standard action)</p><p></p><p>A 6th level Alchemist can grow bat-like wings for 1 minute / level / day as an extraordinary ability.</p><p></p><p>If the GM allows Strix as a player character race, you can get wings at 1st level.</p><p></p><p>A 5th level tengu character can take a feat allowing flight for 1 minute per level, but this is a spell-like ability (although it does involve growing crow-like wings, so doesn't necessarily "feel" like a spell-like ability).</p></blockquote><p></p>
[QUOTE="amethal, post: 9794611, member: 22784"] Pathfinder 1e has several ways to get flight apart from casting spells. A number of Sorcerer Bloodlines eventually grant wings. The celestial bloodline grants wings at 9th level, but only for 1 minute / level /day. The draconic and infernal bloodlines grant wings at 15th level, with unlimited use. The djinni and elemental (air) bloodlines grant unlimited flight (without wings) at 15th level. The Dragon Disciple prestige class grants draconic wings at 9th level (so potentially as a 14th level character, if you took the prestige class as soon as possible). I'm pretty sure the D&D 3.5 edition is similar. Obviously, as a sorcerer you're still going to have spellcasting, but the wings themselves are a supernatural ability. A 6th level Kineticist of the Air Element can have constant Fly (as the spell); whilst this is a spell-like ability you don't need to do anything to activate it (unless someone Dispels it, in which case you can get it back as a standard action) A 6th level Alchemist can grow bat-like wings for 1 minute / level / day as an extraordinary ability. If the GM allows Strix as a player character race, you can get wings at 1st level. A 5th level tengu character can take a feat allowing flight for 1 minute per level, but this is a spell-like ability (although it does involve growing crow-like wings, so doesn't necessarily "feel" like a spell-like ability). [/QUOTE]
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