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Learning to Love the Background System
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<blockquote data-quote="Kobold Stew" data-source="post: 9431685" data-attributes="member: 23484"><p>I'm not sure that's true. I think you can start with a background and build from there just as easily.</p><p></p><p>Let's try: with Sailor as an example. </p><p></p><p>Everything that's in the feat makes sense for someone who has spent time at sea (given the level of granularity D&D offers). and from it, and looking at skills and ability scores, I can see it being great background for optimizing fighter, rogue, druid, ranger, and viable for cleric and maybe valor bard. All those class choices emerge from the background, I think, well, and are supported. Stating with the background lets those concepts emerge and be supported. And you always have the nautical feel with the navigator's tools and tavern brawler. </p><p></p><p>Now, I can cavil at the choice of Acrobatics rather than Athletics (maybe allowing a choice of two of three skills for each would allow a bit more flexibility), but I'm not going to worry about that. </p><p></p><p>I can also say, but hey, my character was a sailor but he never got into fistffights. He's officer material. And if that's the case, I can always take the noble background and reflavour it as Naval officer and no need to change anything else.</p><p></p><p>finally, as the video points out, Now I wouldn't have thought of becoming a monk if I had started with the sailor background, but it works well. </p><p></p><p>All that's to say, I don't think there's any reason why you shouldn't or couldn't start with backgrounds, and you might build something that is fun and narrativly tight. </p><p></p><p>And the same goes for species, but I think that if you want to start with species: if I want an orc cleric, say, I might make tactical choices on the background I select in order to get a feat that works for what I'm imagining. And in doing so, I might end up with a skill that I wouldn't otherwise have chosen for myself -- so at a quick glance for an orc cleric, I might choose farmer (if I want tough -- suddenly I have animal handling! cool and unexpected), or guard (because I want the athletics proficiency, which I'm not otherwise getting from cleric, which suddenly means I also get alert.</p><p></p><p>All that's to say, I think the system is working as intended, and not actually offering the straightjacket that it might seem.</p><p></p><p></p><p>I think that' true, and this will help new players, since the class is what changes most over the course of play. </p><p></p><p>I don't think it's locked in, though, by any means.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9431685, member: 23484"] I'm not sure that's true. I think you can start with a background and build from there just as easily. Let's try: with Sailor as an example. Everything that's in the feat makes sense for someone who has spent time at sea (given the level of granularity D&D offers). and from it, and looking at skills and ability scores, I can see it being great background for optimizing fighter, rogue, druid, ranger, and viable for cleric and maybe valor bard. All those class choices emerge from the background, I think, well, and are supported. Stating with the background lets those concepts emerge and be supported. And you always have the nautical feel with the navigator's tools and tavern brawler. Now, I can cavil at the choice of Acrobatics rather than Athletics (maybe allowing a choice of two of three skills for each would allow a bit more flexibility), but I'm not going to worry about that. I can also say, but hey, my character was a sailor but he never got into fistffights. He's officer material. And if that's the case, I can always take the noble background and reflavour it as Naval officer and no need to change anything else. finally, as the video points out, Now I wouldn't have thought of becoming a monk if I had started with the sailor background, but it works well. All that's to say, I don't think there's any reason why you shouldn't or couldn't start with backgrounds, and you might build something that is fun and narrativly tight. And the same goes for species, but I think that if you want to start with species: if I want an orc cleric, say, I might make tactical choices on the background I select in order to get a feat that works for what I'm imagining. And in doing so, I might end up with a skill that I wouldn't otherwise have chosen for myself -- so at a quick glance for an orc cleric, I might choose farmer (if I want tough -- suddenly I have animal handling! cool and unexpected), or guard (because I want the athletics proficiency, which I'm not otherwise getting from cleric, which suddenly means I also get alert. All that's to say, I think the system is working as intended, and not actually offering the straightjacket that it might seem. I think that' true, and this will help new players, since the class is what changes most over the course of play. I don't think it's locked in, though, by any means. [/QUOTE]
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