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Learning to Love the Background System
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<blockquote data-quote="Parmandur" data-source="post: 9431883" data-attributes="member: 6780330"><p>Some good thoughts, and I think Chris has a good breakdown in that video.</p><p></p><p>One aspect I think that he misses is the chart for asigning attributes by Class: following that chart for "basic" optimization, each Class has two or more perfect choices, which is what it seems to me the point of these limitations are: offer a few excellent choices for new players that make some narrative sense, and making it clear how aome leas obvious choices can be fun. A nice optimization know for players.</p><p></p><p>I think he has 100% guessed what the DMG customization options will be, and I wager new Backgrounds and Origin Feats will be a hallmark of future supplements.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9431883, member: 6780330"] Some good thoughts, and I think Chris has a good breakdown in that video. One aspect I think that he misses is the chart for asigning attributes by Class: following that chart for "basic" optimization, each Class has two or more perfect choices, which is what it seems to me the point of these limitations are: offer a few excellent choices for new players that make some narrative sense, and making it clear how aome leas obvious choices can be fun. A nice optimization know for players. I think he has 100% guessed what the DMG customization options will be, and I wager new Backgrounds and Origin Feats will be a hallmark of future supplements. [/QUOTE]
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Learning to Love the Background System
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