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Learning to Love the Background System
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<blockquote data-quote="Minigiant" data-source="post: 9431900" data-attributes="member: 63508"><p>No what I'm saying is medicine is a terrible skill.</p><p></p><p>Intelligence is a terrible ability score.</p><p></p><p>5E was not designed to be balanced around every ability score and every skill and every tool to be equal within its subgroup.</p><p></p><p>Because of this it is very easy to optimize out of certain things and certain skills ability scores and tools will be underused and others would be overpicked.</p><p></p><p><strong>A balanced custom background system would require you to redesign the entire game </strong></p><p></p><p>There is only one edition where the ability scores and skills came close to even being balanced with each other.</p><p></p><p>It's sort of like saving throws. Every PC should be able to choose to saving throws of their choice to match what they are good at defending against. However there are three good saving throws and three bad saving throws. So every class gets one good saving throw and one bad saving throw even if thematically they should have different ones. </p><p></p><p>For example in most editions the Ranger was good at resisting natural poisons and dodging</p><p> But because those two are both of the strong saving throws the Ranger is not allowed to get both of those saving thows.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9431900, member: 63508"] No what I'm saying is medicine is a terrible skill. Intelligence is a terrible ability score. 5E was not designed to be balanced around every ability score and every skill and every tool to be equal within its subgroup. Because of this it is very easy to optimize out of certain things and certain skills ability scores and tools will be underused and others would be overpicked. [B]A balanced custom background system would require you to redesign the entire game [/B] There is only one edition where the ability scores and skills came close to even being balanced with each other. It's sort of like saving throws. Every PC should be able to choose to saving throws of their choice to match what they are good at defending against. However there are three good saving throws and three bad saving throws. So every class gets one good saving throw and one bad saving throw even if thematically they should have different ones. For example in most editions the Ranger was good at resisting natural poisons and dodging But because those two are both of the strong saving throws the Ranger is not allowed to get both of those saving thows. [/QUOTE]
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