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Learning to Love the Background System
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<blockquote data-quote="Kinematics" data-source="post: 9432741" data-attributes="member: 6932123"><p>That's kind of what I was thinking of. The "Kraft Lawrence of <em>Spice and Wolf</em>" kind of archetype. But, while I considered that, Navigator's Tools don't really apply (aside from whatever their Utilize functionality may be).</p><p></p><p>There's lots of travel town to town, but those are fixed routes. You know where you're going, or you try to build relationships with new towns or whatever, but merchants don't go "off road". The typical merchants aren't the explorers or sailors who need navigation methods to find their way. (And the 2014 Navigator's Tools are specifically for navigating at sea, anyway.)</p><p></p><p>Anyway, that was just my feelings on it. I'm not sure if there's a new list of tools posted anywhere (I haven't seen it). On the other hand, it seems hard to justify giving them some sort of artisan's tools, since merchants aren't the crafters, they're the go-between. Once you get past that, the only tool skill that makes sense is for driving land or water vehicles. If there's a decent Utilize skill for them, that's what I would have picked.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9432741, member: 6932123"] That's kind of what I was thinking of. The "Kraft Lawrence of [I]Spice and Wolf[/I]" kind of archetype. But, while I considered that, Navigator's Tools don't really apply (aside from whatever their Utilize functionality may be). There's lots of travel town to town, but those are fixed routes. You know where you're going, or you try to build relationships with new towns or whatever, but merchants don't go "off road". The typical merchants aren't the explorers or sailors who need navigation methods to find their way. (And the 2014 Navigator's Tools are specifically for navigating at sea, anyway.) Anyway, that was just my feelings on it. I'm not sure if there's a new list of tools posted anywhere (I haven't seen it). On the other hand, it seems hard to justify giving them some sort of artisan's tools, since merchants aren't the crafters, they're the go-between. Once you get past that, the only tool skill that makes sense is for driving land or water vehicles. If there's a decent Utilize skill for them, that's what I would have picked. [/QUOTE]
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