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Learning to Love the Background System
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<blockquote data-quote="ECMO3" data-source="post: 9432751" data-attributes="member: 7030563"><p>Then they should not include the "free goodstuff" in the background.</p><p></p><p>Pick a background, pick 2 or 3 abilities to increase, pick an origin feat, pick a race, pick a class.</p><p></p><p>Why have 3 of those things lumped together?</p><p></p><p></p><p></p><p></p><p>This makes sense with the proficiencies and arguably the feat, but it does not make sense with ability increases because an ability increase and an ability score are not the same thing. If soldiers are naturally strong due to their profession they should have a floor to their actual score, not a +1 to the 5 they rolled. Making their strength a 6 means they are very weak and if being weak is not consistent with the background then it makes no sense, even though they got a +1.</p><p></p><p>To me it seems the opposite - WOTC considered making the backgrounds more about the "free goodstuff" than about the story.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9432751, member: 7030563"] Then they should not include the "free goodstuff" in the background. Pick a background, pick 2 or 3 abilities to increase, pick an origin feat, pick a race, pick a class. Why have 3 of those things lumped together? This makes sense with the proficiencies and arguably the feat, but it does not make sense with ability increases because an ability increase and an ability score are not the same thing. If soldiers are naturally strong due to their profession they should have a floor to their actual score, not a +1 to the 5 they rolled. Making their strength a 6 means they are very weak and if being weak is not consistent with the background then it makes no sense, even though they got a +1. To me it seems the opposite - WOTC considered making the backgrounds more about the "free goodstuff" than about the story. [/QUOTE]
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