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Learning to Love the Background System
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<blockquote data-quote="Kinematics" data-source="post: 9432820" data-attributes="member: 6932123"><p>I put together a few custom background ideas. These are built mostly on a theme of "apprentice".</p><p></p><p>[spoiler="Apprentice (Trade)"]</p><p>Apprentice (Trade)</p><p style="margin-left: 20px"> Str, Con, Cha</p> <p style="margin-left: 20px"> Savage Attacker</p> <p style="margin-left: 20px"> Athletics, Insight</p> <p style="margin-left: 20px"> Any artisan tool</p><p></p><p>An apprentice based on the Artisan.</p><p></p><p>This apprentice does all the grunt work — chop that wood, hammer that iron bar, carry these supplies to the build site, etc — so gets quite a workout (Str, Con, Athletics), but is also learning how to interact with customers better (Cha, Insight). The artisan tool is whatever trade they're involved in. Savage Attacker is from learning to focus all their effort when demanded. Not Alert (ready and watching for something to happen), but reactive ("When I say jump, jump!")</p><p></p><p>This would be reasonable for a barbarian, paladin, and maybe a fighter. Others seem iffy.</p><p>[/spoiler]</p><p></p><p>[spoiler=Recruit]</p><p>Recruit</p><p style="margin-left: 20px"> Str, Dex, Con</p> <p style="margin-left: 20px"> Lucky</p> <p style="margin-left: 20px"> Athletics, Stealth</p> <p style="margin-left: 20px"> Cook's Utensils</p><p></p><p>An apprentice based on the Soldier.</p><p></p><p>Always stressed from the life of a conscript, the recruit is forced to get into shape, but has to rely on luck more than skill. (Str, Dex, Con, Athletics, Lucky) It's been pounded into the recruit to not stick his head up where the enemy can see it. (Stealth) And finally, as the lowest rung on the ladder, he's on kitchen duty more often than not (often as punishment when his luck ran out).</p><p></p><p>Broadly useful for any martial type.</p><p>[/spoiler]</p><p></p><p>[spoiler=Shepherd]</p><p>Shepherd</p><p style="margin-left: 20px"> Con, Wis, Cha</p> <p style="margin-left: 20px"> Alert</p> <p style="margin-left: 20px"> Animal Handling, Perception</p> <p style="margin-left: 20px"> Herbalism Kit</p><p></p><p>An apprentice based on the Farmer.</p><p></p><p>The shepherd has been tasked with keeping the herd safe and cared-for. (Animal Handling, Herbalism Kit) It requires long nights in the fields, and constant wariness for predators, including being aware of the beasts' own sensitivity to danger. (Con, Wis, Alert, Perception) But when you get back to town, it's nice to relax with people. (Cha)</p><p></p><p>Works for any Wis or Cha casters.</p><p>[/spoiler]</p><p></p><p>[spoiler="Waiter/Waitress"]</p><p>Waiter/Waitress</p><p style="margin-left: 20px"> Dex, Int, Cha</p> <p style="margin-left: 20px"> Tavern Brawler</p> <p style="margin-left: 20px"> Insight, Persuasion</p> <p style="margin-left: 20px"> Cook's Utensils</p><p></p><p>An apprentice based on the Merchant. Originally intended as a generic clerk, I liked the image of the waiter/waitress tossing the drunks out, so tweaked it a bit.</p><p></p><p>Smart, friendly, and quick to sell you on today's special. (Int, Cha, Insight, Persuasion) Has to be able to dodge or subdue unruly patrons. (Dex, Tavern Brawler) Knows her way around the kitchen when extra hands are needed. (Cook's Utensils)</p><p></p><p>Stats work for a rogue, but can support a number of not-directly-martial character types. Tavern Brawler seems odd for a non-martial, but actually works as a way to not need to carry weapons around. </p><p></p><p>Lack of synergy with the Str you'd want for Tavern Brawler, though. Str,Int,Cha also fits the theme. Waffling on this.</p><p>[/spoiler]</p><p></p><p>We don't have info on if or how custom backgrounds might be put together, but the basics seem pretty easy. I don't see any reason the DMG wouldn't allow it. Just need to focus on the background idea first, and not back-calculate from the stats and feats you want.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9432820, member: 6932123"] I put together a few custom background ideas. These are built mostly on a theme of "apprentice". [spoiler="Apprentice (Trade)"] Apprentice (Trade) [INDENT] Str, Con, Cha[/INDENT] [INDENT] Savage Attacker[/INDENT] [INDENT] Athletics, Insight[/INDENT] [INDENT] Any artisan tool[/INDENT] An apprentice based on the Artisan. This apprentice does all the grunt work — chop that wood, hammer that iron bar, carry these supplies to the build site, etc — so gets quite a workout (Str, Con, Athletics), but is also learning how to interact with customers better (Cha, Insight). The artisan tool is whatever trade they're involved in. Savage Attacker is from learning to focus all their effort when demanded. Not Alert (ready and watching for something to happen), but reactive ("When I say jump, jump!") This would be reasonable for a barbarian, paladin, and maybe a fighter. Others seem iffy. [/spoiler] [spoiler=Recruit] Recruit [INDENT] Str, Dex, Con[/INDENT] [INDENT] Lucky[/INDENT] [INDENT] Athletics, Stealth[/INDENT] [INDENT] Cook's Utensils[/INDENT] An apprentice based on the Soldier. Always stressed from the life of a conscript, the recruit is forced to get into shape, but has to rely on luck more than skill. (Str, Dex, Con, Athletics, Lucky) It's been pounded into the recruit to not stick his head up where the enemy can see it. (Stealth) And finally, as the lowest rung on the ladder, he's on kitchen duty more often than not (often as punishment when his luck ran out). Broadly useful for any martial type. [/spoiler] [spoiler=Shepherd] Shepherd [INDENT] Con, Wis, Cha[/INDENT] [INDENT] Alert[/INDENT] [INDENT] Animal Handling, Perception[/INDENT] [INDENT] Herbalism Kit[/INDENT] An apprentice based on the Farmer. The shepherd has been tasked with keeping the herd safe and cared-for. (Animal Handling, Herbalism Kit) It requires long nights in the fields, and constant wariness for predators, including being aware of the beasts' own sensitivity to danger. (Con, Wis, Alert, Perception) But when you get back to town, it's nice to relax with people. (Cha) Works for any Wis or Cha casters. [/spoiler] [spoiler="Waiter/Waitress"] Waiter/Waitress [INDENT] Dex, Int, Cha[/INDENT] [INDENT] Tavern Brawler[/INDENT] [INDENT] Insight, Persuasion[/INDENT] [INDENT] Cook's Utensils[/INDENT] An apprentice based on the Merchant. Originally intended as a generic clerk, I liked the image of the waiter/waitress tossing the drunks out, so tweaked it a bit. Smart, friendly, and quick to sell you on today's special. (Int, Cha, Insight, Persuasion) Has to be able to dodge or subdue unruly patrons. (Dex, Tavern Brawler) Knows her way around the kitchen when extra hands are needed. (Cook's Utensils) Stats work for a rogue, but can support a number of not-directly-martial character types. Tavern Brawler seems odd for a non-martial, but actually works as a way to not need to carry weapons around. Lack of synergy with the Str you'd want for Tavern Brawler, though. Str,Int,Cha also fits the theme. Waffling on this. [/spoiler] We don't have info on if or how custom backgrounds might be put together, but the basics seem pretty easy. I don't see any reason the DMG wouldn't allow it. Just need to focus on the background idea first, and not back-calculate from the stats and feats you want. [/QUOTE]
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