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Learning to Love the Background System
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<blockquote data-quote="pukunui" data-source="post: 9435391" data-attributes="member: 54629"><p>That's not the only thing you're paying for.</p><p></p><p>The thing is: you <em>can </em>still manually adjust things like skill/tool proficiencies, languages, feats, etc. They have simply clamped down on customizing the prepackaged backgrounds in the back-end character builder. You used to be able to select the skill proficiencies, tool proficiencies, etc. But now it does it for you. You can even briefly see the dropdown boxes when you first select a background, but then they disappear and get replaced with text indicating what your skills and tools are for that background. But you can still go to the main character sheet view and click on the gear wheels in the appropriate sections and manually modify them.</p><p></p><p>So like we just started a new 1st level campaign in the group I'm playing in, and I chose Wildspacer as my background, but I'm playing an autognome who was built as a bartender, and I wanted Insight instead of Survival (cos bartenders are good at listening and a mechanical guy hasn't got much need for worrying about finding food and water and tracking creatures in space), but the character builder wouldn't let me swap them out in the back-end. I had to go to the character sheet and then manually make Survival non-proficient and Insight proficient.</p><p></p><p>There are pros and cons to using DDB. One of the big pros is how so many things are hyperlinked in the character sheet and monster statblocks - e.g. in a spellcaster statblock, you can hover over a spell and it will bring up the details of that spell in a pop-up. Things like magic items, skills, and conditions are also hyperlinked. On the character sheet, you can roll digital dice and click on skills, ability scores, character features, etc and get the full text in a sidebar. It's pretty handy and speeds things up (no more page flipping!).</p></blockquote><p></p>
[QUOTE="pukunui, post: 9435391, member: 54629"] That's not the only thing you're paying for. The thing is: you [I]can [/I]still manually adjust things like skill/tool proficiencies, languages, feats, etc. They have simply clamped down on customizing the prepackaged backgrounds in the back-end character builder. You used to be able to select the skill proficiencies, tool proficiencies, etc. But now it does it for you. You can even briefly see the dropdown boxes when you first select a background, but then they disappear and get replaced with text indicating what your skills and tools are for that background. But you can still go to the main character sheet view and click on the gear wheels in the appropriate sections and manually modify them. So like we just started a new 1st level campaign in the group I'm playing in, and I chose Wildspacer as my background, but I'm playing an autognome who was built as a bartender, and I wanted Insight instead of Survival (cos bartenders are good at listening and a mechanical guy hasn't got much need for worrying about finding food and water and tracking creatures in space), but the character builder wouldn't let me swap them out in the back-end. I had to go to the character sheet and then manually make Survival non-proficient and Insight proficient. There are pros and cons to using DDB. One of the big pros is how so many things are hyperlinked in the character sheet and monster statblocks - e.g. in a spellcaster statblock, you can hover over a spell and it will bring up the details of that spell in a pop-up. Things like magic items, skills, and conditions are also hyperlinked. On the character sheet, you can roll digital dice and click on skills, ability scores, character features, etc and get the full text in a sidebar. It's pretty handy and speeds things up (no more page flipping!). [/QUOTE]
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