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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Learning to Love TPKs: A High Risk Variant
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<blockquote data-quote="RigaMortus2" data-source="post: 3441416" data-attributes="member: 11586"><p>If this is the route you want to take, where death is highly likely yet not permanent (just like 99.9% of the MMORPGs that are out there), then I would suggest a setting similiar to .hack. While I don't know much about anime or .hack, the basic premise is people stuck inside a MMORPG. I think if you had that as a setting, rather than a traditional fantasy setting, it would be a good way to describe your death penalty to the players.</p><p></p><p>Another thought... You could also say that the gods directly intervene everytime the players are about to be TPKd. Then you have some story elements for the players. Why do the gods only intervene when they are about to die? Will the players start to feel invincable once they realize the gods will save them every time? What if the gods decide NOT to save them next time, should we risk entering every dangerous encounter with reckless abandon assuming the gods will always have our backs? The gods should also penalize the players in some way (as you suggest). Perhaps casters can not cast magic for 24 hours. Perhaps they get a "bad luck" curse and all attacks/skills automatically fail for a certain amount of time (1hr per character level)?</p><p></p><p>Perhaps in your world there are magic shrines scattered about, and if you pray at these shrines (and make offereings), when you die, you automatically get rezzed at the nearest one. In this example, you are "paying a penalty" in advance, before something bad (like a TPK) happens. The penalty would be money or some sort of offering, for the future, should the players sucumb to a horrible death.</p><p></p><p>Hope that gives you some ideas!</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 3441416, member: 11586"] If this is the route you want to take, where death is highly likely yet not permanent (just like 99.9% of the MMORPGs that are out there), then I would suggest a setting similiar to .hack. While I don't know much about anime or .hack, the basic premise is people stuck inside a MMORPG. I think if you had that as a setting, rather than a traditional fantasy setting, it would be a good way to describe your death penalty to the players. Another thought... You could also say that the gods directly intervene everytime the players are about to be TPKd. Then you have some story elements for the players. Why do the gods only intervene when they are about to die? Will the players start to feel invincable once they realize the gods will save them every time? What if the gods decide NOT to save them next time, should we risk entering every dangerous encounter with reckless abandon assuming the gods will always have our backs? The gods should also penalize the players in some way (as you suggest). Perhaps casters can not cast magic for 24 hours. Perhaps they get a "bad luck" curse and all attacks/skills automatically fail for a certain amount of time (1hr per character level)? Perhaps in your world there are magic shrines scattered about, and if you pray at these shrines (and make offereings), when you die, you automatically get rezzed at the nearest one. In this example, you are "paying a penalty" in advance, before something bad (like a TPK) happens. The penalty would be money or some sort of offering, for the future, should the players sucumb to a horrible death. Hope that gives you some ideas! [/QUOTE]
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