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lease help with ideas for a political setting
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<blockquote data-quote="STARP_President" data-source="post: 2204706" data-attributes="member: 23884"><p>Find a way to start the war. Starting wars is easy - just make up a baseless pretense and there you go. Maybe the PCs kingdom is supposedly developing weapons of mass destruction?</p><p></p><p>But seriously, it sounds easy to me. The key to politics is intrigue, and the key to intrigue is lies. Lie to your players about the state of the world - make them think things are as they are. Make them think the other kingdoms are friendly, have their rulers as NPCs in your game who are supposedly friends. Have the PCs track down the source of raids on their borders, to find their genuine ally is doing it. Have them discover the ally wasn't doing it after all. Have them discover who is - ruthless mercenaries. Have them find who paid for the mercenaries - their aforementioned pretend ally! That's four adventures for you right there, and a good reason for a war if ever I heard one.</p><p></p><p>Alternatively, have two of the enemy kingdoms go to war. Then make the PCs choose sides - in order to keep the larger, more powerful enemy from becoming dominant, the PCs will have to fight alongside their enemies to see off the invaders.</p><p></p><p>For administrative help, you could check out Ray Winniger's Realm Rules in Dragon #293.</p></blockquote><p></p>
[QUOTE="STARP_President, post: 2204706, member: 23884"] Find a way to start the war. Starting wars is easy - just make up a baseless pretense and there you go. Maybe the PCs kingdom is supposedly developing weapons of mass destruction? But seriously, it sounds easy to me. The key to politics is intrigue, and the key to intrigue is lies. Lie to your players about the state of the world - make them think things are as they are. Make them think the other kingdoms are friendly, have their rulers as NPCs in your game who are supposedly friends. Have the PCs track down the source of raids on their borders, to find their genuine ally is doing it. Have them discover the ally wasn't doing it after all. Have them discover who is - ruthless mercenaries. Have them find who paid for the mercenaries - their aforementioned pretend ally! That's four adventures for you right there, and a good reason for a war if ever I heard one. Alternatively, have two of the enemy kingdoms go to war. Then make the PCs choose sides - in order to keep the larger, more powerful enemy from becoming dominant, the PCs will have to fight alongside their enemies to see off the invaders. For administrative help, you could check out Ray Winniger's Realm Rules in Dragon #293. [/QUOTE]
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