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lease help with ideas for a political setting
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<blockquote data-quote="johndaw16" data-source="post: 2204755" data-attributes="member: 12033"><p>Here a few ideas that come to mind off-hand, I'm trying to keep to at least relatively plausible reasons for war as well. </p><p></p><p>1 - Define and establish the sort of resources that each kingdom has and doesn't have, then work out the sort of trading relationships that exist amongst the kingdoms. Once you've done this you can start thinking about what each kingdom lacks. Figure out what resources are important and work out what each kingdom is willing to do to get what it lacks. Pretty soon you should have the beginnings of a pretty heated trade war brewing. For example lets say kingdom A is on a small volcanic series of islands, these islands are rich in precious metals, ores, and jems. However kingdom A has little arable land, and what little they have is constantly threatened by the volcanoes and the ocean. Now throw in kingdom B a coastal country with a large fertile peidmont region just inland from the coast. Kingdom B and Kingdom A have a thriving trade going on exchanging food and precious metals. Now throw in the final piece Kingdom C, they're for whatever reason in similar straights as Kingdom A very little in the way of food resources. But Kingdom C is poorer than A and has to take what it can by force from the other two. Add in a few more details and you got a start. </p><p></p><p>2 - A perhaps over used excuse could be religious wars between the kingdoms. If you were going to do this I'd recommend you flesh out the various factions making sure to keep their goals very clear. I've had a bit of good luck running a war that involved a revolution within a very dogmatic heirarchical church. Upstarts preaching that they know the real "truth" are always great for stirring up trouble. </p><p></p><p>Those are just what come to mind right off. Just some other hints, I'd recommend working out the major NPCs on all sides and their motivations. Once you do this you'll know a lot better just how each side will react to a given situation. To make the diplomacy a bit more challenging for the PC's emphasize the cultural differences between the countries. Send peace envoys to the PC's and have fun throwing them for a loop as their best manners end up offending the visiting dignitaries. As mentioned before lies, lies, lies. The simpler the better. And remember no self-respecting politician lies without a good reason. </p><p></p><p>Hope that helps, </p><p></p><p>John</p></blockquote><p></p>
[QUOTE="johndaw16, post: 2204755, member: 12033"] Here a few ideas that come to mind off-hand, I'm trying to keep to at least relatively plausible reasons for war as well. 1 - Define and establish the sort of resources that each kingdom has and doesn't have, then work out the sort of trading relationships that exist amongst the kingdoms. Once you've done this you can start thinking about what each kingdom lacks. Figure out what resources are important and work out what each kingdom is willing to do to get what it lacks. Pretty soon you should have the beginnings of a pretty heated trade war brewing. For example lets say kingdom A is on a small volcanic series of islands, these islands are rich in precious metals, ores, and jems. However kingdom A has little arable land, and what little they have is constantly threatened by the volcanoes and the ocean. Now throw in kingdom B a coastal country with a large fertile peidmont region just inland from the coast. Kingdom B and Kingdom A have a thriving trade going on exchanging food and precious metals. Now throw in the final piece Kingdom C, they're for whatever reason in similar straights as Kingdom A very little in the way of food resources. But Kingdom C is poorer than A and has to take what it can by force from the other two. Add in a few more details and you got a start. 2 - A perhaps over used excuse could be religious wars between the kingdoms. If you were going to do this I'd recommend you flesh out the various factions making sure to keep their goals very clear. I've had a bit of good luck running a war that involved a revolution within a very dogmatic heirarchical church. Upstarts preaching that they know the real "truth" are always great for stirring up trouble. Those are just what come to mind right off. Just some other hints, I'd recommend working out the major NPCs on all sides and their motivations. Once you do this you'll know a lot better just how each side will react to a given situation. To make the diplomacy a bit more challenging for the PC's emphasize the cultural differences between the countries. Send peace envoys to the PC's and have fun throwing them for a loop as their best manners end up offending the visiting dignitaries. As mentioned before lies, lies, lies. The simpler the better. And remember no self-respecting politician lies without a good reason. Hope that helps, John [/QUOTE]
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