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Least Belivable aspect of D&D?
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<blockquote data-quote="Sodalis" data-source="post: 25542" data-attributes="member: 1791"><p>the fact that there is no face in the game... a creature a thousand feet long and 100 ft wide can turn and face any direction it chooses...</p><p></p><p><span style="font-size: 9px"><strong>Victim:</strong></span></p><p><span style="font-size: 9px">Also, magic item creation requires a substancial investment in education, resources and life essense. Usually, the benefits out weight the rewards. </span></p><p></p><p>the rewards are often great. If you have a typical group (rog, rftr, wiz, sorc, clr, barb, rgr) then the cleric and wiz can help each other (usually the clr has the craft feats and the wiz can help cast the spells at creation time) and make a lot of wands (fireball, lightning, dispel, cure...) and so the ranger (div) and the rogue (arc) can use those wands as a caster in their own rights while the ftr and the barb hold teh front lines.... a couple thousand invested in wands can turn the whole game... especially in a wartype situation...</p><p></p><p>plus, the wiz can then concentrate more on utility spells and not worry about slots taken up by fireball and Lbolt</p></blockquote><p></p>
[QUOTE="Sodalis, post: 25542, member: 1791"] the fact that there is no face in the game... a creature a thousand feet long and 100 ft wide can turn and face any direction it chooses... [SIZE=1][B]Victim:[/B] Also, magic item creation requires a substancial investment in education, resources and life essense. Usually, the benefits out weight the rewards. [/SIZE] the rewards are often great. If you have a typical group (rog, rftr, wiz, sorc, clr, barb, rgr) then the cleric and wiz can help each other (usually the clr has the craft feats and the wiz can help cast the spells at creation time) and make a lot of wands (fireball, lightning, dispel, cure...) and so the ranger (div) and the rogue (arc) can use those wands as a caster in their own rights while the ftr and the barb hold teh front lines.... a couple thousand invested in wands can turn the whole game... especially in a wartype situation... plus, the wiz can then concentrate more on utility spells and not worry about slots taken up by fireball and Lbolt [/QUOTE]
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