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<blockquote data-quote="Grog" data-source="post: 373639" data-attributes="member: 6183"><p>My least favorite prestige classes would have to be all the ridiculously powerful archer classes. Archery is already way too powerful in 3E without adding in a bunch of uber-deadly PrC abilities.</p><p></p><p>Honestly, I think the whole concept of prestige classes has spiraled way out of control in 3E. It seems that every supplement includes a half-dozen or more of them, regardless of what it's about. It's gotten way too bloated for my taste.</p><p></p><p>I initially liked the idea of prestige classes, back when it seemed like they might actually be something special. I thought they might be something DMs could use to enhance really important NPCs or enemies and give them unique abilities; a villian with abilities the players don't have access to would be more interesting than your garden variety fighter or mage opponent. Also, they might have been something players could aspire to at high levels for their characters. It could have been a reward for playing the same character for a long time, as well as giving the player some cool abilities and a title he could be proud of. "There are only a dozen Knights of the Holy Flame in the entire world, and we'd like you to be one of them." Instead it turned into, "You have 8 ranks in Spellcraft? Well, sure you can become an Arcane Wielder of Forbidden Magics!"</p><p></p><p>And this isn't even getting into the fact that the abilities of many PrCs are incredibly front-loaded, meaning players can just take a level or two in a bunch of different PrCs and get their best abilities, then move on to something else, leading to characters with five or six classes, if not more... But that's a whole seperate rant.</p><p></p><p>In summary, on prestige classes: Thumbs up on the concept, thumbs way down on the execution.</p></blockquote><p></p>
[QUOTE="Grog, post: 373639, member: 6183"] My least favorite prestige classes would have to be all the ridiculously powerful archer classes. Archery is already way too powerful in 3E without adding in a bunch of uber-deadly PrC abilities. Honestly, I think the whole concept of prestige classes has spiraled way out of control in 3E. It seems that every supplement includes a half-dozen or more of them, regardless of what it's about. It's gotten way too bloated for my taste. I initially liked the idea of prestige classes, back when it seemed like they might actually be something special. I thought they might be something DMs could use to enhance really important NPCs or enemies and give them unique abilities; a villian with abilities the players don't have access to would be more interesting than your garden variety fighter or mage opponent. Also, they might have been something players could aspire to at high levels for their characters. It could have been a reward for playing the same character for a long time, as well as giving the player some cool abilities and a title he could be proud of. "There are only a dozen Knights of the Holy Flame in the entire world, and we'd like you to be one of them." Instead it turned into, "You have 8 ranks in Spellcraft? Well, sure you can become an Arcane Wielder of Forbidden Magics!" And this isn't even getting into the fact that the abilities of many PrCs are incredibly front-loaded, meaning players can just take a level or two in a bunch of different PrCs and get their best abilities, then move on to something else, leading to characters with five or six classes, if not more... But that's a whole seperate rant. In summary, on prestige classes: Thumbs up on the concept, thumbs way down on the execution. [/QUOTE]
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