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<blockquote data-quote="WattsHumphrey" data-source="post: 376655" data-attributes="member: 6730"><p>As for the Arcane Trixter, I played one in my last game, and here's my take on it: It takes you a lot of extra levels to get to the class because the class gives you a lot of bonuses really fast. As for if this makes the class too powerful, I don't think so. I was extremely underpowered for most of the game, and just as I really started picking up abilities, we hit 10th level and the game ended. All in all, he was a GREAT load of fun to play, but the split of abilities doesn't make the classes mesh well until higher levels.</p><p></p><p>All in all, I really like prestige classes. I like that no two adventurers have to be anywhere near the same... and that the more you adventure the less and less often you see the same combination of classes or abilities. I admit that a lot of them are lax on roleplaying prereqs, but that's up to the DM to work on.</p><p></p><p>My least favorite? Probably Forrest Master from Faiths and Pantheons... it requires a ton of feats for a druidish class (or cleric, I suppose) and it doesn't give you that much in return. I think heirophant is just jipped though, if you ask me... no spellcasting and a few decent abilities where Archmage'd give his arcane counterparts obscene abilities AND more spellcasting.</p></blockquote><p></p>
[QUOTE="WattsHumphrey, post: 376655, member: 6730"] As for the Arcane Trixter, I played one in my last game, and here's my take on it: It takes you a lot of extra levels to get to the class because the class gives you a lot of bonuses really fast. As for if this makes the class too powerful, I don't think so. I was extremely underpowered for most of the game, and just as I really started picking up abilities, we hit 10th level and the game ended. All in all, he was a GREAT load of fun to play, but the split of abilities doesn't make the classes mesh well until higher levels. All in all, I really like prestige classes. I like that no two adventurers have to be anywhere near the same... and that the more you adventure the less and less often you see the same combination of classes or abilities. I admit that a lot of them are lax on roleplaying prereqs, but that's up to the DM to work on. My least favorite? Probably Forrest Master from Faiths and Pantheons... it requires a ton of feats for a druidish class (or cleric, I suppose) and it doesn't give you that much in return. I think heirophant is just jipped though, if you ask me... no spellcasting and a few decent abilities where Archmage'd give his arcane counterparts obscene abilities AND more spellcasting. [/QUOTE]
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