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<blockquote data-quote="DonAdam" data-source="post: 379516" data-attributes="member: 2446"><p>My least favorite: any, ANY, prestige class without some roleplaying requirement, such as membership in a guild or something. Along those lines, any non-broken prestige class with an ability that can't be emulated conceptually by a skill or feat can be made tolerable by adding such a requirement.</p><p></p><p>This is why I like the Legendary prestige classes from FFG. In fact, I like all the prestige classes in Path of the Sword. Even if I wouldn't allow them because I don't have a place for them in my campaign, there's significant roleplaying info for each class.</p><p></p><p>The Fang of Lolth is the only prestige class in song and silence that I DO like. The others are just, "Take the appropriate skills and feats." It's great for NPC's.</p><p></p><p>Since all the splatbooks have had their doozies, I'll do one least favorite from each:</p><p></p><p>-Sword and Fist: Ghostwalker- I know I'll get loads of flack from all the people that think this is a great roleplaying class, but I didn't see it. There's no actual description of what the class is. Also, the dark, mysterious anti-hero is way, way corny for my tastes, and that's all this seems to be. It reads like it was written by a 13 year old fan boy. And the abilities. Walking through shadows? What does that have to do with anything? Oh wait, shadowz are l337 anti-hero goodness.</p><p>The Duelist is my favorite, and is the one exception to the specific RP requirement, because there's simply no other way to do a lightly armored fighter. This is something that provides a "fix" to the core rules, which is why I give it an exception.</p><p></p><p>-Tome and Blood: Ok, there were too many bad one's here to not list all of them: Alienist (broken), Arcane Trickster (broken), Candle Caster (lame, broken), Elemental Savant (broken), Mage of the Arcane Order (horrendously broken), Mindbender (just play an enchanter), Wayfarer Guide (useless). By broken, I mean: gets lots of extra abilities for giving up nothing. I HATE power creep. Favorite class is the Dragon Disciple, if you take out that ridiculous size increase. </p><p>I don't blame the book for having that many classes I consider bad, as spellcasting prestige classes are very difficult to do.</p><p></p><p>Masters of the Wild: Either Deepwood Sniper or Tempest (feat chains would have sufficed)</p><p></p><p>Defenders: Church Inquisitor (broken), Contemplative should have been a core class, Divine Oracle (broken), Hospitaler (possibly the most broken, ever), Knight of the Middle Circle (lame excuse to give warrios access to true strike), Master of Shrouds (broken, unecessary), Sacred Exorcist (broken), Templar (why not just cleric/fighter?).</p><p>Again, bad spellcasting decisions. It's much easier to do druid prestige classes because you can just swap out special abilities.</p><p></p><p>Song and Silence: Anything but the Fang of Lolth. All the others can be simulated with the right skills and feats. The Acrobat could have been there for tradition's sake, but they blew it big time.</p></blockquote><p></p>
[QUOTE="DonAdam, post: 379516, member: 2446"] My least favorite: any, ANY, prestige class without some roleplaying requirement, such as membership in a guild or something. Along those lines, any non-broken prestige class with an ability that can't be emulated conceptually by a skill or feat can be made tolerable by adding such a requirement. This is why I like the Legendary prestige classes from FFG. In fact, I like all the prestige classes in Path of the Sword. Even if I wouldn't allow them because I don't have a place for them in my campaign, there's significant roleplaying info for each class. The Fang of Lolth is the only prestige class in song and silence that I DO like. The others are just, "Take the appropriate skills and feats." It's great for NPC's. Since all the splatbooks have had their doozies, I'll do one least favorite from each: -Sword and Fist: Ghostwalker- I know I'll get loads of flack from all the people that think this is a great roleplaying class, but I didn't see it. There's no actual description of what the class is. Also, the dark, mysterious anti-hero is way, way corny for my tastes, and that's all this seems to be. It reads like it was written by a 13 year old fan boy. And the abilities. Walking through shadows? What does that have to do with anything? Oh wait, shadowz are l337 anti-hero goodness. The Duelist is my favorite, and is the one exception to the specific RP requirement, because there's simply no other way to do a lightly armored fighter. This is something that provides a "fix" to the core rules, which is why I give it an exception. -Tome and Blood: Ok, there were too many bad one's here to not list all of them: Alienist (broken), Arcane Trickster (broken), Candle Caster (lame, broken), Elemental Savant (broken), Mage of the Arcane Order (horrendously broken), Mindbender (just play an enchanter), Wayfarer Guide (useless). By broken, I mean: gets lots of extra abilities for giving up nothing. I HATE power creep. Favorite class is the Dragon Disciple, if you take out that ridiculous size increase. I don't blame the book for having that many classes I consider bad, as spellcasting prestige classes are very difficult to do. Masters of the Wild: Either Deepwood Sniper or Tempest (feat chains would have sufficed) Defenders: Church Inquisitor (broken), Contemplative should have been a core class, Divine Oracle (broken), Hospitaler (possibly the most broken, ever), Knight of the Middle Circle (lame excuse to give warrios access to true strike), Master of Shrouds (broken, unecessary), Sacred Exorcist (broken), Templar (why not just cleric/fighter?). Again, bad spellcasting decisions. It's much easier to do druid prestige classes because you can just swap out special abilities. Song and Silence: Anything but the Fang of Lolth. All the others can be simulated with the right skills and feats. The Acrobat could have been there for tradition's sake, but they blew it big time. [/QUOTE]
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