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Least Favorite WotC 5E Book?
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<blockquote data-quote="humble minion" data-source="post: 9119562" data-attributes="member: 5948"><p>VRGtR is a weird one. Most of the player options are really solid (the bard subclass is silly, but there's always an exception), and the Dark Gifts are cool. All the material and advice about the different genres of horror and running horror is really high quality. I personally prefer a Core model of Ravenloft rather than the Domains-drifting-in-the-Mists model they went with, but both ways have legitimate supporters and the setting has taken both approaches in the past.</p><p></p><p>But a significant number of the domains are weird messes or have been wildly altered from their historical incarnations in often bemusing or nonsensical ways. The cosmology behind the whole thing, how most NPCs are just shadows created by the Dark Powers to torment darklords, is so miserably nihilistic that it borders on sociopathic, and makes any achievements your PC might accomplish utterly meaningless. And for a book that cut out masses of really evocative and interesting setting material in order to focus more tightly on the Darklords and campaigns that centre tightly around a single domain, it has a weird fascination with creating silly multi-domain organisations like the Priests of Osybus and the Ulmist Inquisition which run entirely counter to that design principle, and with codifying and giving names to the Dark Powers which EVERY SINGLE OTHER ITERATION OF RAVENLOFT has been far too smart to do.</p><p></p><p>Excellent in some places, clumsy and thoughtless and fundamentally misconceived in others.</p></blockquote><p></p>
[QUOTE="humble minion, post: 9119562, member: 5948"] VRGtR is a weird one. Most of the player options are really solid (the bard subclass is silly, but there's always an exception), and the Dark Gifts are cool. All the material and advice about the different genres of horror and running horror is really high quality. I personally prefer a Core model of Ravenloft rather than the Domains-drifting-in-the-Mists model they went with, but both ways have legitimate supporters and the setting has taken both approaches in the past. But a significant number of the domains are weird messes or have been wildly altered from their historical incarnations in often bemusing or nonsensical ways. The cosmology behind the whole thing, how most NPCs are just shadows created by the Dark Powers to torment darklords, is so miserably nihilistic that it borders on sociopathic, and makes any achievements your PC might accomplish utterly meaningless. And for a book that cut out masses of really evocative and interesting setting material in order to focus more tightly on the Darklords and campaigns that centre tightly around a single domain, it has a weird fascination with creating silly multi-domain organisations like the Priests of Osybus and the Ulmist Inquisition which run entirely counter to that design principle, and with codifying and giving names to the Dark Powers which EVERY SINGLE OTHER ITERATION OF RAVENLOFT has been far too smart to do. Excellent in some places, clumsy and thoughtless and fundamentally misconceived in others. [/QUOTE]
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