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Leaving (Ending) a Gaming Group Gracefully - Advice Needed
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<blockquote data-quote="Retreater" data-source="post: 4779679" data-attributes="member: 42040"><p>After some back and forth emails (I chose to do emails because we couldn't even arrange a face-to-face meeting to break up the gaming group), ultimately we all decided that we would try to see if it was just the gaming system causing problems. </p><p> </p><p>Maybe we could recruit new players if we tried a different system? Maybe a classless system would better accomodate sporadic attendance (so you're not relying on a cleric who's not there - for example)? </p><p> </p><p>So we're going to try a rules lite system, with an episodic campaign structure - so those of us who want to game often can do so (even though it's just a small group right now) and those who can only come so often can come when they can.</p><p> </p><p>We haven't tried the first session yet, but I'm keeping my fingers crossed that it would work. I've spent the last weekend reading "Robin's Laws of Good Game Mastering", and I have to say there's a lot of good advice in there, hopefully helping me to create a campaign and GMing style that will address the needs of this very different gaming group.</p><p> </p><p>Thanks everybody for the concern and advice. I'll keep you posted how it turns out.</p><p> </p><p>Retreater</p></blockquote><p></p>
[QUOTE="Retreater, post: 4779679, member: 42040"] After some back and forth emails (I chose to do emails because we couldn't even arrange a face-to-face meeting to break up the gaming group), ultimately we all decided that we would try to see if it was just the gaming system causing problems. Maybe we could recruit new players if we tried a different system? Maybe a classless system would better accomodate sporadic attendance (so you're not relying on a cleric who's not there - for example)? So we're going to try a rules lite system, with an episodic campaign structure - so those of us who want to game often can do so (even though it's just a small group right now) and those who can only come so often can come when they can. We haven't tried the first session yet, but I'm keeping my fingers crossed that it would work. I've spent the last weekend reading "Robin's Laws of Good Game Mastering", and I have to say there's a lot of good advice in there, hopefully helping me to create a campaign and GMing style that will address the needs of this very different gaming group. Thanks everybody for the concern and advice. I'll keep you posted how it turns out. Retreater [/QUOTE]
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