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Leaving the Game: An Interview with Robert Bohl
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<blockquote data-quote="Cergorach" data-source="post: 8037937" data-attributes="member: 725"><p>It's not that this industry eats up creative people, every industry eats up people that start unsound businesses. This writer/publisher finally realized "because I'm bad at being a businessman", something more people should realize. How many start a business making cars because they love making cars, but at the same time are terrible at business? Not many, because there are so man (upfront) costs that they quickly realize that their business isn't viable (and they don't have the money to lose). Writing RPGs is a very low upfront cost business, so they often find out that their business isn't viable way too late. In this case it seems that this was realized not to late...</p><p></p><p>That doesn't mean that the product they make isn't loved, but it's just not loved by enough folks. Profit margings might be to small, or just the time it takes to make a new product is to long.</p><p></p><p>We also see this happening a lot with gamestores, fans selling games, but are terrible at business and/or customer relations. How many people that go to demonstrate their game again and again, quite often with an appeal to only a very small group of players...</p></blockquote><p></p>
[QUOTE="Cergorach, post: 8037937, member: 725"] It's not that this industry eats up creative people, every industry eats up people that start unsound businesses. This writer/publisher finally realized "because I'm bad at being a businessman", something more people should realize. How many start a business making cars because they love making cars, but at the same time are terrible at business? Not many, because there are so man (upfront) costs that they quickly realize that their business isn't viable (and they don't have the money to lose). Writing RPGs is a very low upfront cost business, so they often find out that their business isn't viable way too late. In this case it seems that this was realized not to late... That doesn't mean that the product they make isn't loved, but it's just not loved by enough folks. Profit margings might be to small, or just the time it takes to make a new product is to long. We also see this happening a lot with gamestores, fans selling games, but are terrible at business and/or customer relations. How many people that go to demonstrate their game again and again, quite often with an appeal to only a very small group of players... [/QUOTE]
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