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LEB Discussion Thread '10 Pt 2
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<blockquote data-quote="Son of Meepo" data-source="post: 5545376" data-attributes="member: 78756"><p>I'm a proud roll-player. I make a build that is interesting to me and <em>then</em> create a character concept around it. Numbers come first with me followed by the personality. It's a different style of play, but a perfectly valid one.</p><p></p><p></p><p>Once the nerf hit, the level 11 paragon path feature went from being useful for the majority (not even all) of my powers to two encounter powers (Dire Radiance from my multiclass feat which I almost never used because my Con was never that great to begin with) and my PP encounter. I was already willing to throw away the level 16 feature for character concept, but now the entire PP was useless. I'd have been better off with paragon multiclassing, and that's pretty much a terrible choice to begin with.</p><p></p><p>Having Arcane Implement Proficiency with rods so that I could use a Rod of Stolen Starlight to work with the necrotic and poison powers that I took, also useless unless I was fighting undead. Certainly not worth the feat and item selection.</p><p></p><p>I haven't abandoned the character concept either. I haven't changed the roleplaying of my character one bit (because you actually don't need mechanics to do that) and still plan on taking the Radiant One epic destiny next level because it still fits the character.</p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 5545376, member: 78756"] I'm a proud roll-player. I make a build that is interesting to me and [I]then[/I] create a character concept around it. Numbers come first with me followed by the personality. It's a different style of play, but a perfectly valid one. Once the nerf hit, the level 11 paragon path feature went from being useful for the majority (not even all) of my powers to two encounter powers (Dire Radiance from my multiclass feat which I almost never used because my Con was never that great to begin with) and my PP encounter. I was already willing to throw away the level 16 feature for character concept, but now the entire PP was useless. I'd have been better off with paragon multiclassing, and that's pretty much a terrible choice to begin with. Having Arcane Implement Proficiency with rods so that I could use a Rod of Stolen Starlight to work with the necrotic and poison powers that I took, also useless unless I was fighting undead. Certainly not worth the feat and item selection. I haven't abandoned the character concept either. I haven't changed the roleplaying of my character one bit (because you actually don't need mechanics to do that) and still plan on taking the Radiant One epic destiny next level because it still fits the character. [/QUOTE]
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