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Left 4 De&d - A D&D Zombie Apocalypse
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<blockquote data-quote="Holy Smokes" data-source="post: 4619453" data-attributes="member: 81729"><p><span style="font-size: 12px"><strong>Infected Zombies</strong></span></p><p></p><p>The ranks of the Infected plague mob take a number of forms. Most are basic human zombies, but special forms that greatly enhance the danger, versatility, and sheer horror of the plague also exist. The Infection plague only affects humans in the mortal world. A small percentage of humans are immune. Humans that are damaged by Infected and survive are still exposed to the necrotic plague, and may still die from it, unless they are immune.</p><p></p><p><strong>Necrotic Infection</strong> - Level ? Disease</p><p></p><p><em>Spread by attacks from Infected Zombies, this disease attacks the victims living spirit with necrotic energy. Those who succumb give rise to a new member of the Infected horde. Those who survive the disease, or who successfully save against the initial exposure, are now immune to future infection.</em></p><p></p><p><span style="color: DarkOrange">TODO: add disease statblock.</span></p><p></p><p><strong>Infected Zombie</strong></p><p></p><p>The mass of the Infected horde are made up of simple human zombies, which can swarm in great numbers. They retain their appearance from life at the moment of their death at the hands of other Infected. Blood, wounds, and torn flesh all appear fresh, as if they had just been killed. Infected Zombies come from all walks of life, and may be dressed as common folk, soldiers, priests, or nobility. Over the centuries, all types of humans have succumbed to the Infection plague. Unlike some other forms of zombies, the Infected are unusually strong and fast, regardless of the original human form. They are all fundamentally identical creatures, manifest of the same necrotic energy.</p><p></p><p><span style="color: DarkOrange">TODO: add minion statblock & tactics.</span></p><p></p><p><strong>Infected Boomer</strong></p><p></p><p>The Boomer is a special form of Infected which has a huge, grotesquely swollen and pustulent appearance. Though their bulk slows them down somewhat, they are capable of projectile vomiting a sickening, caustic stream of bile great distances. They explode in great gouts of bile when slain, blanketing their victims with blinding, green slime that attracts other Infected like honey. Boomers can summon other Infected into the mortal world, and thus lead the front line in the plague's advance upon the living. Fortunately, the Boomer is clumsier than most Infected, and can be heard ahead of their arrive by loud, incessant belching.</p><p></p><p><span style="color: DarkOrange">TODO: add artillery (leader) statblock & tactics.</span></p><p></p><p><strong>Infected Smoker</strong></p><p></p><p>At first glance, Smokers appear similar to ordinary Infected. However, a closer look shows the unmistakably long, tentacle-like tongue and aura of acrid green smoke. Their faces are obscured with leprous growths, and their posture is hunchbacked. Smarter than Boomers and run of the mill Infected, Smokers prefer to lay in wait, using concealment and timing to good effect in coordination with other Infected. Their tongues can grapple and drag victims great distances, and their smoky breath is stunningly acidic. Smokers can be very stealthy, but their smoky aura and occasional fits of coughing can give them away.</p><p></p><p><span style="color: DarkOrange">TODO: add lurker statblock & tactics.</span></p><p></p><p><strong>Infected Hunter</strong></p><p></p><p>If you spotted a Hunter before it attacked, its appearance would be unremarkable. They seldom show the kind of horrific damage most zombies affect, and could almost pass unnoticed among the living. Hunters are seldom spotted before their attacks, however. The fastest and most agile form of Infected, Hunters can jump great distances and climb vertical surfaces with ease. They often leap out onto their victims from high ground or concealment, and just as quickly retreat when outmatched. Hunters are adept hand to hand fighters, and are skilled at pummeling and overbearing attacks. Their blood-curdling scream can disorient foes.</p><p></p><p><span style="color: DarkOrange">TODO: add skirmisher statblock & tactics.</span></p><p></p><p><strong>Infected Witch</strong></p><p></p><p>The Infected most dangerous to humans is the Witch. Always appearing to be female, the witch is a gaunt, pale, dessicated creature. Long white hair obscures the Witch's glowing, blood red eyes, and she has foot-long claws for fingers. Uncannily strong and fast, she has a bewitching cry that lure her human victims. Hiding her face from view, the Witch sets an ambush for her prey; those that succumb to her siren cry believe her to be a survivor, and approach her unaware. Anyone looking into her eyes is marked for death. The Witch's death scream summons more Infected into the area.</p><p></p><p><span style="color: DarkOrange">TODO: add soldier (leader) statblock & tactics.</span></p><p></p><p><strong>Infected Hulk</strong></p><p></p><p>If the Witch is Infected the most dangerous to individual humans, the Hulk is the most dangerous to everyone and everything, including the local terrain. Always appearing male, the Hulk's musclebound physique has grown into a grotesque mountain of pale, greasy, destruction. Dull but brutal, the Hulk seeks the shortest path to his victims, destroying everything in his path, including even other Infected in his way. If his path is blocked, or his prey retreat from his fantastic strength, the Hulk can rip large blocks of his surroundings to throw at his foes. Masonry, boulders, wagons, large livestock, even great chunks of raw earth, if the Hulk can reach it, he can throw it great distances. The Hulk's arrival is always announced by the heavy tread of his lope, and his penchant for constant, random destruction of the immediate surroundings.</p><p></p><p><span style="color: DarkOrange">TODO: add brute statblock & tactics.</span></p><p></p><p><strong>The Infected Master</strong></p><p></p><p><span style="color: DarkOrange">TODO: add elite (leader) description, statblock & tactics.</span></p><p></p><p><strong>Ending the Plague</strong></p><p></p><p><span style="color: DarkOrange">TODO: add Left 4 De&D adventure guide; how to use the Infection cycle in game.</span></p></blockquote><p></p>
[QUOTE="Holy Smokes, post: 4619453, member: 81729"] [SIZE="3"][B]Infected Zombies[/B][/SIZE] The ranks of the Infected plague mob take a number of forms. Most are basic human zombies, but special forms that greatly enhance the danger, versatility, and sheer horror of the plague also exist. The Infection plague only affects humans in the mortal world. A small percentage of humans are immune. Humans that are damaged by Infected and survive are still exposed to the necrotic plague, and may still die from it, unless they are immune. [B]Necrotic Infection[/B] - Level ? Disease [I]Spread by attacks from Infected Zombies, this disease attacks the victims living spirit with necrotic energy. Those who succumb give rise to a new member of the Infected horde. Those who survive the disease, or who successfully save against the initial exposure, are now immune to future infection.[/I] [COLOR="DarkOrange"]TODO: add disease statblock.[/COLOR] [B]Infected Zombie[/B] The mass of the Infected horde are made up of simple human zombies, which can swarm in great numbers. They retain their appearance from life at the moment of their death at the hands of other Infected. Blood, wounds, and torn flesh all appear fresh, as if they had just been killed. Infected Zombies come from all walks of life, and may be dressed as common folk, soldiers, priests, or nobility. Over the centuries, all types of humans have succumbed to the Infection plague. Unlike some other forms of zombies, the Infected are unusually strong and fast, regardless of the original human form. They are all fundamentally identical creatures, manifest of the same necrotic energy. [COLOR="DarkOrange"]TODO: add minion statblock & tactics.[/COLOR] [B]Infected Boomer[/B] The Boomer is a special form of Infected which has a huge, grotesquely swollen and pustulent appearance. Though their bulk slows them down somewhat, they are capable of projectile vomiting a sickening, caustic stream of bile great distances. They explode in great gouts of bile when slain, blanketing their victims with blinding, green slime that attracts other Infected like honey. Boomers can summon other Infected into the mortal world, and thus lead the front line in the plague's advance upon the living. Fortunately, the Boomer is clumsier than most Infected, and can be heard ahead of their arrive by loud, incessant belching. [COLOR="DarkOrange"]TODO: add artillery (leader) statblock & tactics.[/COLOR] [B]Infected Smoker[/B] At first glance, Smokers appear similar to ordinary Infected. However, a closer look shows the unmistakably long, tentacle-like tongue and aura of acrid green smoke. Their faces are obscured with leprous growths, and their posture is hunchbacked. Smarter than Boomers and run of the mill Infected, Smokers prefer to lay in wait, using concealment and timing to good effect in coordination with other Infected. Their tongues can grapple and drag victims great distances, and their smoky breath is stunningly acidic. Smokers can be very stealthy, but their smoky aura and occasional fits of coughing can give them away. [COLOR="DarkOrange"]TODO: add lurker statblock & tactics.[/COLOR] [B]Infected Hunter[/B] If you spotted a Hunter before it attacked, its appearance would be unremarkable. They seldom show the kind of horrific damage most zombies affect, and could almost pass unnoticed among the living. Hunters are seldom spotted before their attacks, however. The fastest and most agile form of Infected, Hunters can jump great distances and climb vertical surfaces with ease. They often leap out onto their victims from high ground or concealment, and just as quickly retreat when outmatched. Hunters are adept hand to hand fighters, and are skilled at pummeling and overbearing attacks. Their blood-curdling scream can disorient foes. [COLOR="DarkOrange"]TODO: add skirmisher statblock & tactics.[/COLOR] [B]Infected Witch[/B] The Infected most dangerous to humans is the Witch. Always appearing to be female, the witch is a gaunt, pale, dessicated creature. Long white hair obscures the Witch's glowing, blood red eyes, and she has foot-long claws for fingers. Uncannily strong and fast, she has a bewitching cry that lure her human victims. Hiding her face from view, the Witch sets an ambush for her prey; those that succumb to her siren cry believe her to be a survivor, and approach her unaware. Anyone looking into her eyes is marked for death. The Witch's death scream summons more Infected into the area. [COLOR="DarkOrange"]TODO: add soldier (leader) statblock & tactics.[/COLOR] [B]Infected Hulk[/B] If the Witch is Infected the most dangerous to individual humans, the Hulk is the most dangerous to everyone and everything, including the local terrain. Always appearing male, the Hulk's musclebound physique has grown into a grotesque mountain of pale, greasy, destruction. Dull but brutal, the Hulk seeks the shortest path to his victims, destroying everything in his path, including even other Infected in his way. If his path is blocked, or his prey retreat from his fantastic strength, the Hulk can rip large blocks of his surroundings to throw at his foes. Masonry, boulders, wagons, large livestock, even great chunks of raw earth, if the Hulk can reach it, he can throw it great distances. The Hulk's arrival is always announced by the heavy tread of his lope, and his penchant for constant, random destruction of the immediate surroundings. [COLOR="DarkOrange"]TODO: add brute statblock & tactics.[/COLOR] [B]The Infected Master[/B] [COLOR="DarkOrange"]TODO: add elite (leader) description, statblock & tactics.[/COLOR] [B]Ending the Plague[/B] [COLOR="DarkOrange"]TODO: add Left 4 De&D adventure guide; how to use the Infection cycle in game.[/COLOR] [/QUOTE]
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Left 4 De&d - A D&D Zombie Apocalypse
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