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Left 4 Dead in 5e: The Infected
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<blockquote data-quote="Caliban" data-source="post: 7349773" data-attributes="member: 284"><p>I'm setting up a special scenario for my home campaign, based on the "Left 4 Dead 2" cooperative survival horror (3rd person shooter) game from Valve. This is what I have so far (still working on the rest of the stat blocks).</p><p></p><p>This is a very rough conversion of the Infected from Valve’s “Left 4 Dead 2” game (available on Steam!). </p><p></p><p><strong>The Infected </strong></p><p>The infected resemble zombies (greyish skin, reddish eyes, nearly mindless) - but they are not undead, instead they are victims of an arcane virus that turns normal humanoids into mindless grey skinned shamblers that stand around in a kind of waking hibernation until they see or hear something, then they charge whatever caught their attention and try to eat it. </p><p></p><p></p><p>Some Infected mutate into Special Infected, gaining increases intelligence and cunning and various special abilities depending on the type they become. The longer the common infected can smell living humanoids, the greater the chance that one or more of them will mutate.</p><p></p><p><strong>Damaged minds:</strong> The Infected barely retain a sense of self, much less recognize other creatures as more than a source of warm, wet meat to feed upon. They are incapable of being charmed or feared due to the damage the virus has wrought upon their minds. </p><p></p><p><strong>The Cure:</strong> Infected are hard to cure. The disease can be cured by Lesser Restoration, but the caster must make a DC 15 casting ability check. If they fail the disease is not ended. If they fail by 5 or more the caster catches the disease as well, turning into an Infected within 24 hours. If the caster succeeds on the ability check the Infected is cured - but if they have been Infected for more than 1d10 days, their memories and personality are gone, their Intelligence reduced to 3. This requires a Greater Restoration to fix.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7349773, member: 284"] I'm setting up a special scenario for my home campaign, based on the "Left 4 Dead 2" cooperative survival horror (3rd person shooter) game from Valve. This is what I have so far (still working on the rest of the stat blocks). This is a very rough conversion of the Infected from Valve’s “Left 4 Dead 2” game (available on Steam!). [B]The Infected [/B] The infected resemble zombies (greyish skin, reddish eyes, nearly mindless) - but they are not undead, instead they are victims of an arcane virus that turns normal humanoids into mindless grey skinned shamblers that stand around in a kind of waking hibernation until they see or hear something, then they charge whatever caught their attention and try to eat it. Some Infected mutate into Special Infected, gaining increases intelligence and cunning and various special abilities depending on the type they become. The longer the common infected can smell living humanoids, the greater the chance that one or more of them will mutate. [B]Damaged minds:[/B] The Infected barely retain a sense of self, much less recognize other creatures as more than a source of warm, wet meat to feed upon. They are incapable of being charmed or feared due to the damage the virus has wrought upon their minds. [B]The Cure:[/B] Infected are hard to cure. The disease can be cured by Lesser Restoration, but the caster must make a DC 15 casting ability check. If they fail the disease is not ended. If they fail by 5 or more the caster catches the disease as well, turning into an Infected within 24 hours. If the caster succeeds on the ability check the Infected is cured - but if they have been Infected for more than 1d10 days, their memories and personality are gone, their Intelligence reduced to 3. This requires a Greater Restoration to fix. [/QUOTE]
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Left 4 Dead in 5e: The Infected
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