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Left 4 Dead in 5e: The Infected
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<blockquote data-quote="Caliban" data-source="post: 7349776" data-attributes="member: 284"><p><strong>Infected - Smoker</strong></p><p>Medium Monstrosity, neutral evil</p><p>Armor Class:15</p><p>Hit Points:11d8 (49)</p><p>Speed:30 ft.</p><p>STR 16 (+3)</p><p>DEX 20 (+5)</p><p>CON 10 (+0)</p><p>INT 11 (0)</p><p>WIS 10 (0)</p><p>CHA 8 (-2)</p><p>Saving Throws: Dex +8, Wis +3</p><p>Skills<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />erception +3, Stealth +9 (expertise)</p><p>Feats: Skulker</p><p> -You can try to hide when you are lightly obscured from the creature from which you are hiding.</p><p> -When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.</p><p> -Dim light doesn’t impose disadvantage on your Wisdom (Perception) checks relying on sight.</p><p>Damage Immunities: Poison</p><p>Condition Immunities: Poisoned, charmed, frightened</p><p>Senses:darkvision 120 ft., passive Perception 13</p><p>Languages:understands the languages it knew in life but can't speak</p><p><strong>Headshot Vulnerability:</strong> A critical hit automatically reduces the Infected to 0 HP. </p><p><strong>Thermal Sense:</strong> Can sense heat signatures of non-Infected living creatures within 120 ft. (Infected, Undead, and Constructs normally emit little or no heat.) This allows them to sense creatures on the other side of a wall, and negates the stealth benefit of the “Pass Without Trace” spell. You are still at disadvantage when attacking Invisible targets, or targets with Heavy Obscurement (unless they are in range of your blindsight), this simply negates most forms of stealth.</p><p><strong>Gangrenous Smoke:</strong> The smoker is continually obscured by a poisonous vapor released by its diseased flesh. All ranged attacks against it are made at disadvantage. Creatures within 5’ of the Smoker take 1d6 poison damage at the beginning of their turn. </p><p>Challenge:5 </p><p></p><p><strong>Actions</strong></p><p></p><p><strong>Slam:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) slashing damage.</p><p><strong>Elastic Tongue Choke:</strong> Ranged Weapon Attack: +8, range: 100 ft., one target. Hit: The target is grappled (escape DC 15) as the smoker’s tongue shoots out and wraps around their neck. Paralytic Poison: The target must also make a DC 16 Con save or be paralyzed for 1 minute by the poison coating the tongue. The paralysis ends if the tongue is cut or the grapple is broken. While the smoker has a creature grappled in this fashion, it’s speed is reduced to 0. </p><p><strong>Reel: </strong>As a bonus action the smoker knocks a creature grappled by the tongue prone and pulls the creature up to 25 feet straight toward it. (Huge creatures cannot be dragged). The creature takes 1d6 bludgeoning damage as the tongue constricts around its neck. The tongue can be targeted - AC 15, 10 HP.</p><p></p><p>[ATTACH]94465[/ATTACH]</p></blockquote><p></p>
[QUOTE="Caliban, post: 7349776, member: 284"] [B]Infected - Smoker[/B] Medium Monstrosity, neutral evil Armor Class:15 Hit Points:11d8 (49) Speed:30 ft. STR 16 (+3) DEX 20 (+5) CON 10 (+0) INT 11 (0) WIS 10 (0) CHA 8 (-2) Saving Throws: Dex +8, Wis +3 Skills:Perception +3, Stealth +9 (expertise) Feats: Skulker -You can try to hide when you are lightly obscured from the creature from which you are hiding. -When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position. -Dim light doesn’t impose disadvantage on your Wisdom (Perception) checks relying on sight. Damage Immunities: Poison Condition Immunities: Poisoned, charmed, frightened Senses:darkvision 120 ft., passive Perception 13 Languages:understands the languages it knew in life but can't speak [B]Headshot Vulnerability:[/B] A critical hit automatically reduces the Infected to 0 HP. [B]Thermal Sense:[/B] Can sense heat signatures of non-Infected living creatures within 120 ft. (Infected, Undead, and Constructs normally emit little or no heat.) This allows them to sense creatures on the other side of a wall, and negates the stealth benefit of the “Pass Without Trace” spell. You are still at disadvantage when attacking Invisible targets, or targets with Heavy Obscurement (unless they are in range of your blindsight), this simply negates most forms of stealth. [B]Gangrenous Smoke:[/B] The smoker is continually obscured by a poisonous vapor released by its diseased flesh. All ranged attacks against it are made at disadvantage. Creatures within 5’ of the Smoker take 1d6 poison damage at the beginning of their turn. Challenge:5 [B]Actions[/B] [B]Slam:[/B] Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) slashing damage. [B]Elastic Tongue Choke:[/B] Ranged Weapon Attack: +8, range: 100 ft., one target. Hit: The target is grappled (escape DC 15) as the smoker’s tongue shoots out and wraps around their neck. Paralytic Poison: The target must also make a DC 16 Con save or be paralyzed for 1 minute by the poison coating the tongue. The paralysis ends if the tongue is cut or the grapple is broken. While the smoker has a creature grappled in this fashion, it’s speed is reduced to 0. [B]Reel: [/B]As a bonus action the smoker knocks a creature grappled by the tongue prone and pulls the creature up to 25 feet straight toward it. (Huge creatures cannot be dragged). The creature takes 1d6 bludgeoning damage as the tongue constricts around its neck. The tongue can be targeted - AC 15, 10 HP. [ATTACH=CONFIG]94465._xfImport[/ATTACH] [/QUOTE]
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Left 4 Dead in 5e: The Infected
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