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Left 4 Dead in 5e: The Infected
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<blockquote data-quote="Caliban" data-source="post: 7349780" data-attributes="member: 284"><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Infected - Charger</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Medium Monstrosity, neutral evil</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">Armor Class:12</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">Hit Points:11d8 (49)</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">Speed:30 ft.</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">STR 20 (+5)</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">DEX 14 (+2)</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">CON 10 (+0)</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">INT 11 (0)</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">WIS 10 (0)</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">CHA 8 (-2)</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">Saving Throws: Dex +5, Wis +3</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">Skills<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />erception +3, Stealth +5</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Damage Immunities: poison</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">Condition Immunities: poisoned, charmed, frightened</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">Senses:darkvision 120 ft., passive Perception 13</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">Languages:understands the languages it knew in life but can't speak</span></span></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Headshot Vulnerability:</span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'"> A critical hit automatically reduces the Infected to 0 HP. </span></span></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Thermal Sense:</span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'"> Can sense heat signatures of non-Infected living creatures within 120 ft. (Infected, Undead, and Constructs normally emit little or no heat.) This allows them to sense creatures on the other side of a wall, and negates the stealth benefit of the “Pass Without Trace” spell. You are still at disadvantage when attacking Invisible targets, or targets with Heavy Obscurement (unless they are in range of your blindsight), this simply negates most forms of stealth.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Living Battering Ram: </span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'">Advantage on Athletics checks made to Shove. Advantage on attacks made as part of a charge. When charging, you may make attempt to Shove any creature you pass within 5 ft. of (pushing them 10’ away from you and dealing 1d6 bludgeoning damage if you beat their athletics check) or attempt to Shove them prone (and deal 1d6 bludgeoning damage) and then run over them if they are directly in front of you. It does not cost you any extra movement to run through the space of creatures you have knocked prone. </span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Actions:</span></span></strong></p><p><strong></strong><strong><span style="color: #000000"><span style="font-family: 'Arial'">Slam:</span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'"> Melee Weapon Attack: +8 to hit, reach 5’ ft., one target. Hit: 1d6+5 bludgeoning</span></span></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Powerful Charge: </span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'">Melee Weapon Attack: +8 to hit, reach 5’ ft., one target. Hit: 1d6+5 bludgeoning. Select a target creature you can see within 60’. Move up to 60 ft in a straight line towards that creature before making the attack, and if you hit them, they are grappled and restrained, and if you have any movement left you may continue the charge, carrying them with you (carrying the target of your charge does not cost you extra movement). If you end the charge adjacent to a wall, you slam your target into the wall, dealing 1d6 bludgeoning damage for every 10’ you moved. The target must then make a DC 16 Con save or be Stunned until the end of your next turn. </span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Pummel:</span></span></strong><span style="color: #000000"><span style="font-family: 'Arial'"> Melee Weapon Attack: +8 to hit, reach 5’ ft., one target. Hit: 1d6+5 bludgeoning. If you hit a Stunned target, they must make a DC 16 Con save or be Stunned until the end of your next turn. Your speed is reduced to 0 if you use pummel. (You are holding them and hitting them over and over again.) </span></span></p></blockquote><p></p>
[QUOTE="Caliban, post: 7349780, member: 284"] [B][COLOR=#000000][FONT=Arial]Infected - Charger[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]Medium Monstrosity, neutral evil[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Armor Class:12[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Hit Points:11d8 (49)[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Speed:30 ft.[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]STR 20 (+5)[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]DEX 14 (+2)[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]CON 10 (+0)[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]INT 11 (0)[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]WIS 10 (0)[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]CHA 8 (-2)[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Saving Throws: Dex +5, Wis +3[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Skills:Perception +3, Stealth +5[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Damage Immunities: poison[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Condition Immunities: poisoned, charmed, frightened[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Senses:darkvision 120 ft., passive Perception 13[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Languages:understands the languages it knew in life but can't speak[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Headshot Vulnerability:[/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial] A critical hit automatically reduces the Infected to 0 HP. [/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Thermal Sense:[/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial] Can sense heat signatures of non-Infected living creatures within 120 ft. (Infected, Undead, and Constructs normally emit little or no heat.) This allows them to sense creatures on the other side of a wall, and negates the stealth benefit of the “Pass Without Trace” spell. You are still at disadvantage when attacking Invisible targets, or targets with Heavy Obscurement (unless they are in range of your blindsight), this simply negates most forms of stealth.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Living Battering Ram: [/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial]Advantage on Athletics checks made to Shove. Advantage on attacks made as part of a charge. When charging, you may make attempt to Shove any creature you pass within 5 ft. of (pushing them 10’ away from you and dealing 1d6 bludgeoning damage if you beat their athletics check) or attempt to Shove them prone (and deal 1d6 bludgeoning damage) and then run over them if they are directly in front of you. It does not cost you any extra movement to run through the space of creatures you have knocked prone. [/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Actions:[/FONT][/COLOR] [/B][B][COLOR=#000000][FONT=Arial]Slam:[/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial] Melee Weapon Attack: +8 to hit, reach 5’ ft., one target. Hit: 1d6+5 bludgeoning[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Powerful Charge: [/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial]Melee Weapon Attack: +8 to hit, reach 5’ ft., one target. Hit: 1d6+5 bludgeoning. Select a target creature you can see within 60’. Move up to 60 ft in a straight line towards that creature before making the attack, and if you hit them, they are grappled and restrained, and if you have any movement left you may continue the charge, carrying them with you (carrying the target of your charge does not cost you extra movement). If you end the charge adjacent to a wall, you slam your target into the wall, dealing 1d6 bludgeoning damage for every 10’ you moved. The target must then make a DC 16 Con save or be Stunned until the end of your next turn. [/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Pummel:[/FONT][/COLOR][/B][COLOR=#000000][FONT=Arial] Melee Weapon Attack: +8 to hit, reach 5’ ft., one target. Hit: 1d6+5 bludgeoning. If you hit a Stunned target, they must make a DC 16 Con save or be Stunned until the end of your next turn. Your speed is reduced to 0 if you use pummel. (You are holding them and hitting them over and over again.) [/FONT][/COLOR] [/QUOTE]
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