Legacy Items

BlackSeed_Vash

Explorer
Ok, I was looking at the "Weapons of Legacy" and was thinking of generation an item for my character. My question is, what do you guys think of the whole Legacy items.
BTW, if I do make it i already know how I am going to build it, so I do not need any help in that department. :D
 

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I was very 'meh' about Weapons of Legacy when I first heard about it.

As I started reading more and more about it I become interested. A friend of mine showed me an excerpt he got off the 'net (and yes - it was likely a pirated pdf he had a piece of but it was only about the first 30 pages) and I was impressed. So impressed I bought the book and am now introducing Legacy items into my game.

I felt the overall cost/benefit was weighted towards the PC with them giving up a little to gain much more. Some of the stuff regarding founding your own legacies is a little vague but I have only given one read through. Once i practice making some items I am sure it will become much easier. Do make sure your DM is on board with you on this as WoL is definately not core rules.
 

I've introduced a couple of legacy items into my game, and they work great with characters that have a lot of backstory. One of them is a necklace once owned by the duelist's ancient elven ancestor (which he has just gotten from a shady fence), and the other is an elven Moonblade. The character who will be getting the Moonblade knows that its a Legacy item, and is reasonably sure she has the Least Legacy feat for it already, but doesn't know where it is. Her personal quest for the campaign is finding it.

IMHO, the Legacy rules are the best way to define that kind of weapon, one linked to a character's geneology rather than just basic class features. For Moonblades, which kill anyone unworthy of it, that's the Least Legacy requirement: survive drawing the blade. Beyond that, just design legacies that fit the family's history/creed/motto/reputation.

The real key to Legacy items overall is the Legacy Quests. You have to make the requirements to fulfill those quests things that the character would really enjoy doing, or it becomes more tedious than dramatic.
 

I'm really enjoying my WoL.

My character actually founded the weapon as part of the campaign itself, hinging on a few spectacular moments in the campaign. That was actually quite a bit of fun, describing what the next user would have to do in order to perform the ritual and fitting the powers to what went on in the campaign. (The founding moment was a tough fight against some undead, which my battle-cleric TURNED, which really helped things. The weapon grants bonuses to turning and is currently a +2 Undead Bane.)

--fje
 

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