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Legacy of Death Part I: Most Infamous Danger
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<blockquote data-quote="TerraDave" data-source="post: 5460291" data-attributes="member: 22260"><p><span style="color: Green">Buckthorn:</span> The sailor, overwhelmed by it all, just starts to sob. (at some point he swears his loyalty, you only believe he was trying to cover the falling flat drunk part of the story, and may have been embarrassed by his cowardice.) </p><p></p><p><span style="color: Blue">Lucian:</span> Your good luck continues (roll 1, 2, then on the last try 19) and after what seems like a good 20 minutes manage to open the compartment. In it you find a decent bottle of Faenian firewater, some relatively dry pipe weed (an ok West Auldshyre), two pipes, one pewter mug, a big bag of coins: 108 cp, 312 sp, and 56 gp, and some kind of fancy document. With much study you guess that this some kind of legal document, confirming that the owner of the ship is one Adolphus Brandt of Dussleburg, and that its rightful captain is in fact Tellard. </p><p></p><p><strong>Forge:</strong> you vaguely remember the crew sailing the ship for the last two weeks. Nothing you find seems to indicate otherwise. The cargo seems to be some pipeweed and some textiles. The hold, as you certainly know from fighting in it, is far from full. </p><p></p><p>You also find a <u>map</u>: study of the map confirms that you are still probably ~200 leagues from Borivostok, ~300 leagues from Northall. There are various other towns that one could sail to, mostly on the south shore of the Breakice.</p><p> </p><p>Speaking of which…time passes, its now morning, and you are still sitting out on the sea, the ship rocking back and forth. The wind seems to be picking up. </p><p></p><p><em>Try to give me some idea of what you want to do and how. Specific actions—and skills--that your character might want to take while, say, the ship is sailing, would be nice.</em></p></blockquote><p></p>
[QUOTE="TerraDave, post: 5460291, member: 22260"] [COLOR="Green"]Buckthorn:[/COLOR] The sailor, overwhelmed by it all, just starts to sob. (at some point he swears his loyalty, you only believe he was trying to cover the falling flat drunk part of the story, and may have been embarrassed by his cowardice.) [COLOR="Blue"]Lucian:[/COLOR] Your good luck continues (roll 1, 2, then on the last try 19) and after what seems like a good 20 minutes manage to open the compartment. In it you find a decent bottle of Faenian firewater, some relatively dry pipe weed (an ok West Auldshyre), two pipes, one pewter mug, a big bag of coins: 108 cp, 312 sp, and 56 gp, and some kind of fancy document. With much study you guess that this some kind of legal document, confirming that the owner of the ship is one Adolphus Brandt of Dussleburg, and that its rightful captain is in fact Tellard. [B]Forge:[/B] you vaguely remember the crew sailing the ship for the last two weeks. Nothing you find seems to indicate otherwise. The cargo seems to be some pipeweed and some textiles. The hold, as you certainly know from fighting in it, is far from full. You also find a [U]map[/U]: study of the map confirms that you are still probably ~200 leagues from Borivostok, ~300 leagues from Northall. There are various other towns that one could sail to, mostly on the south shore of the Breakice. Speaking of which…time passes, its now morning, and you are still sitting out on the sea, the ship rocking back and forth. The wind seems to be picking up. [I]Try to give me some idea of what you want to do and how. Specific actions—and skills--that your character might want to take while, say, the ship is sailing, would be nice.[/I] [/QUOTE]
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