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Legacy of Death Part I: Most Infamous Danger
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<blockquote data-quote="TerraDave" data-source="post: 5503386" data-attributes="member: 22260"><p>They study the gargoyle some more, and realize that is has small indentations in its 3 hands, that something like a gem could fit in it. When Forge puts the pearls into the hands, not much happens. </p><p></p><p>They go ahead, and find a great, long hall, with many creatures holding many spheres. They realize that one sphere covers the crawl space that the just came out of. On the east side of the hall, two other crawl spaces are concealed, as is a hidden door that just does not seem openable (sic) from this side. That door is concealed by a sphere held at the feet of a four armed gargoyle. </p><p></p><p><img src="http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic10.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>On the west side of the hall, three doors are concealed. Two release a magic spear when opened. Lucian, after being hit by one spear, manages to keep the second from firing. Only wall is behind the door. The third door conceals a scroll. Nar-Heru inspects the scroll and takes another look at the book, where he finds the key reference. The elf thinks he can use the scroll to return to the circle of magic stones by the stream where the vines attacked. It is the only way out of the tomb known by the party. </p><p>Before opening those doors, the party takes a winding crawlspace to a strange chapel. Symbols of good exists beside images of death. Ghen touches a glowing blue altar, setting off a lighting bolt. Nar-Heru opens a pew, that releases poisoned gas. Then he comes up with what will be the main “trick” of the party: having a mage hand open and touch everything. With this, they find much gold and silver in the other pews. </p><p></p><p><img src="http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic14.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Forge also finds a small slot with a circle inscribed above it. From a clue found on the winding path in the entrance, they believe a ring should be placed in the slot. They don’t have one.</p><p></p><p>The odd chapel also has an arch filled with orange mists. The great long hall ends with an arch of pale mists, but whose stones seem off color. The elf believes the orange one is cursed, the thief that the one with the stones is. </p><p></p><p>They take the other crawlspace, to a room with 3 chests. They are quite careful. They are hit by many magical darts, and grab a ring from that chest. They return, though the treasure is theirs, where Nar-Heru is poisoned by snakes from one chest and then opens another as he shoots at them. A giant skeleton emerges and slices Forge and Lucian. Buckthorn shoots the snakes, the warriors finish off the skeleton, and Ghen keeps them all alive. Ghen also finds a sort of stone plug in the floor that they cannot open. </p><p></p><p><img src="http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic13d.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The ring, when placed in the slot, opens a wedge of wall that leads to another tunnel. They proceed carefully. They open a door, just beyond the door, they find a pit. Open, inspect—inspired by the clue in the path in the first great hall—jump over. There is another door. Lucian sets off this pit, but jumps clear. Nar-Heru falls in it, the rest get over. Open a door (the last of the 3), find a pit, inspect pit, find concealed door at bottom of pit that leads to another tunnel. (they could have also continued in the tunnel with the pit, but did not). </p><p></p><p>Lucian leads the way, comes to a stair, and searches. Its almost inexplicable that he searches here, but he does. He finds a secret door. Its warded by some kind of magic, and they can’t open it. That’s the 3rd way they find that doesn’t open. </p><p></p><p>They continue, into a hall filled with gas. Fear gas. Forge and Ghen alternate panicking and running with opening a door. They get it open. Then the real fear starts. </p><p></p><p>After blasting some webs with magic fire, they enter the heart of the tomb. The lich lies on a golden couch. They marvel at reaching this spot. There is no question they were on a roll. </p><p></p><p><img src="http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic18.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>It ends. The lich identifies itself as Acererak and calls forth a deadly zone of shadow, and they start to run. Though Lucian is able to grab a gold and silver mace (the famous mace of disruption, a fact that remains unknown to the party) and Buckthorn shoots the lich before they flee. The lich follows, unleashing lighting and fear on the way. Only “mother” is able to delay him long enough to allow the party to escape. </p><p></p><p>They decide to camp in the great hall of spheres. In the night (or whenever it is), while Lucian is on watch, there is a strange summoning. And the tiefling may have even realized it as such. From the Maelstrom, two great elementals are called. They are also foiled. The party invokes resistance to fire and putts the living wave into a magical slumber. The last is a true miracle, as Nar-Heru had not actually prepared the sleep spell. Perhaps Pathar placed it in his head.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5503386, member: 22260"] They study the gargoyle some more, and realize that is has small indentations in its 3 hands, that something like a gem could fit in it. When Forge puts the pearls into the hands, not much happens. They go ahead, and find a great, long hall, with many creatures holding many spheres. They realize that one sphere covers the crawl space that the just came out of. On the east side of the hall, two other crawl spaces are concealed, as is a hidden door that just does not seem openable (sic) from this side. That door is concealed by a sphere held at the feet of a four armed gargoyle. [IMG]http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic10.jpg[/IMG] On the west side of the hall, three doors are concealed. Two release a magic spear when opened. Lucian, after being hit by one spear, manages to keep the second from firing. Only wall is behind the door. The third door conceals a scroll. Nar-Heru inspects the scroll and takes another look at the book, where he finds the key reference. The elf thinks he can use the scroll to return to the circle of magic stones by the stream where the vines attacked. It is the only way out of the tomb known by the party. Before opening those doors, the party takes a winding crawlspace to a strange chapel. Symbols of good exists beside images of death. Ghen touches a glowing blue altar, setting off a lighting bolt. Nar-Heru opens a pew, that releases poisoned gas. Then he comes up with what will be the main “trick” of the party: having a mage hand open and touch everything. With this, they find much gold and silver in the other pews. [IMG]http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic14.jpg[/IMG] Forge also finds a small slot with a circle inscribed above it. From a clue found on the winding path in the entrance, they believe a ring should be placed in the slot. They don’t have one. The odd chapel also has an arch filled with orange mists. The great long hall ends with an arch of pale mists, but whose stones seem off color. The elf believes the orange one is cursed, the thief that the one with the stones is. They take the other crawlspace, to a room with 3 chests. They are quite careful. They are hit by many magical darts, and grab a ring from that chest. They return, though the treasure is theirs, where Nar-Heru is poisoned by snakes from one chest and then opens another as he shoots at them. A giant skeleton emerges and slices Forge and Lucian. Buckthorn shoots the snakes, the warriors finish off the skeleton, and Ghen keeps them all alive. Ghen also finds a sort of stone plug in the floor that they cannot open. [IMG]http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic13d.jpg[/IMG] The ring, when placed in the slot, opens a wedge of wall that leads to another tunnel. They proceed carefully. They open a door, just beyond the door, they find a pit. Open, inspect—inspired by the clue in the path in the first great hall—jump over. There is another door. Lucian sets off this pit, but jumps clear. Nar-Heru falls in it, the rest get over. Open a door (the last of the 3), find a pit, inspect pit, find concealed door at bottom of pit that leads to another tunnel. (they could have also continued in the tunnel with the pit, but did not). Lucian leads the way, comes to a stair, and searches. Its almost inexplicable that he searches here, but he does. He finds a secret door. Its warded by some kind of magic, and they can’t open it. That’s the 3rd way they find that doesn’t open. They continue, into a hall filled with gas. Fear gas. Forge and Ghen alternate panicking and running with opening a door. They get it open. Then the real fear starts. After blasting some webs with magic fire, they enter the heart of the tomb. The lich lies on a golden couch. They marvel at reaching this spot. There is no question they were on a roll. [IMG]http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic18.jpg[/IMG] It ends. The lich identifies itself as Acererak and calls forth a deadly zone of shadow, and they start to run. Though Lucian is able to grab a gold and silver mace (the famous mace of disruption, a fact that remains unknown to the party) and Buckthorn shoots the lich before they flee. The lich follows, unleashing lighting and fear on the way. Only “mother” is able to delay him long enough to allow the party to escape. They decide to camp in the great hall of spheres. In the night (or whenever it is), while Lucian is on watch, there is a strange summoning. And the tiefling may have even realized it as such. From the Maelstrom, two great elementals are called. They are also foiled. The party invokes resistance to fire and putts the living wave into a magical slumber. The last is a true miracle, as Nar-Heru had not actually prepared the sleep spell. Perhaps Pathar placed it in his head. [/QUOTE]
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