Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Legacy of Death Part II: Graves of Lesser Immortals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TerraDave" data-source="post: 5720904" data-attributes="member: 22260"><p>In spite of an appearance of the seventh swarm, Forge being knocked out, and Ghen tapping out his healing, the swarms are defeated, with some help from the freed Grey Elf. She is thankful, but skeptical of anyone who would subject themselves to all this. <span style="color: DarkOrange">“This is all part of some great trap, to use greed and lure adventurers into their death, over and over again” </span>(or at least that is what she meant to say). She then steps into the Aether, returning to her fey enclave. </p><p></p><p>The sundial is inspected. The dial is even stopped! At 2 pm. But then let go again.</p><p> </p><p>A room of many tapestries is entered. One shows a key, a locked door, and a shocked tiefling rogue. Perhaps unable to resist the likeness, Lucian touches the key to the tapestry, first the cloth key, then the cloth lock. A great “click” sound is heard in the distance.</p><p></p><p><img src="http://www.wizards.com/dnd/downloads/galleries/Tomb_art/img/18.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>Behind another tapestry is a torch in the center of the room, and numbers, 1-12, on a curved wall. First in bronze, then in dark iron. Like possible a sundial…at least when Forge stands in between the wall and torch. The shadow is dark and clear. And fortunately, the elf calculates the correct time. This opened door happens to be nearer the party, and they proceed through it. </p><p></p><p></p><p>Just before they leave, Forge takes a tapestry, and stuffs into the bag of holding. </p><p></p><p>Murmuring voices draw the party to a richly appointed room, with no speakers. Instead there are game tables, and everyone but Lucian is sucked into games with unseen opponents. A coin to a few heads and some luck and skill bring them out. But not after paying for the play with psychic damage. </p><p></p><p>They finally rest in the tapestry room (after what may be record number of encounters). In the night, a banshee looking to share her pain appears. But the wizards barrier against fey keeps it at bay. </p><p></p><p>They enter a dimly lit and oddly shaped room. Then, after sudden darkness, deadly duplicates attack! One for each party member! Ally hits ally (well, at least a few times) and Ghen is worried about healing an enemy. Then all seems won with a simple <em>dispel</em>, and Buckthorn riddles the quickling that appeared as him with arrows even as Forge locks his giant-souled double into a futile slugfest. But the sprigan arcanists that appeared as Nar-Heru and Ghen strike back, joined by the other Lucian looking quickling. Even when killed, like the dryads and harpy’s before them, the fey leap back up, now undead, and continue the mayhem. Nar-Heru comes seconds within death. Eventually, the tied does turn, as two of the fey flee and the rest die at last. </p><p></p><p><img src="http://www.canonfire.com/wiki/images/2/25/Quickling.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>A quickling</p><p></p><p>The room is searched and Forge then pulls a lever. With unknown results. They continue.</p><p></p><p>An underground network is found. It leads back to the opening (by the cave with the three statues), the game room, and a strange cluster of rooms. Here, they seem to leave the fey Aether and enter an old and abandoned part of dungeon.</p><p></p><p>First</p><p></p><p></p><p>Then</p><p></p><p></p><p>Then</p><p></p><p></p><p>They come to exits that lead back to the Fey domain. The one they take returns them to the opening by the river with two dark obelisks. (See map, you are standing outside what looks like a large building, indicated by “wall” on the map).</p><p></p><p>Nar-Heru also has visions, as Ghen did before.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5720904, member: 22260"] In spite of an appearance of the seventh swarm, Forge being knocked out, and Ghen tapping out his healing, the swarms are defeated, with some help from the freed Grey Elf. She is thankful, but skeptical of anyone who would subject themselves to all this. [COLOR="DarkOrange"]“This is all part of some great trap, to use greed and lure adventurers into their death, over and over again” [/COLOR](or at least that is what she meant to say). She then steps into the Aether, returning to her fey enclave. The sundial is inspected. The dial is even stopped! At 2 pm. But then let go again. A room of many tapestries is entered. One shows a key, a locked door, and a shocked tiefling rogue. Perhaps unable to resist the likeness, Lucian touches the key to the tapestry, first the cloth key, then the cloth lock. A great “click” sound is heard in the distance. [img]http://www.wizards.com/dnd/downloads/galleries/Tomb_art/img/18.jpg[/img] Behind another tapestry is a torch in the center of the room, and numbers, 1-12, on a curved wall. First in bronze, then in dark iron. Like possible a sundial…at least when Forge stands in between the wall and torch. The shadow is dark and clear. And fortunately, the elf calculates the correct time. This opened door happens to be nearer the party, and they proceed through it. Just before they leave, Forge takes a tapestry, and stuffs into the bag of holding. Murmuring voices draw the party to a richly appointed room, with no speakers. Instead there are game tables, and everyone but Lucian is sucked into games with unseen opponents. A coin to a few heads and some luck and skill bring them out. But not after paying for the play with psychic damage. They finally rest in the tapestry room (after what may be record number of encounters). In the night, a banshee looking to share her pain appears. But the wizards barrier against fey keeps it at bay. They enter a dimly lit and oddly shaped room. Then, after sudden darkness, deadly duplicates attack! One for each party member! Ally hits ally (well, at least a few times) and Ghen is worried about healing an enemy. Then all seems won with a simple [I]dispel[/I], and Buckthorn riddles the quickling that appeared as him with arrows even as Forge locks his giant-souled double into a futile slugfest. But the sprigan arcanists that appeared as Nar-Heru and Ghen strike back, joined by the other Lucian looking quickling. Even when killed, like the dryads and harpy’s before them, the fey leap back up, now undead, and continue the mayhem. Nar-Heru comes seconds within death. Eventually, the tied does turn, as two of the fey flee and the rest die at last. [img]http://www.canonfire.com/wiki/images/2/25/Quickling.jpg[/img] A quickling The room is searched and Forge then pulls a lever. With unknown results. They continue. An underground network is found. It leads back to the opening (by the cave with the three statues), the game room, and a strange cluster of rooms. Here, they seem to leave the fey Aether and enter an old and abandoned part of dungeon. First Then Then They come to exits that lead back to the Fey domain. The one they take returns them to the opening by the river with two dark obelisks. (See map, you are standing outside what looks like a large building, indicated by “wall” on the map). Nar-Heru also has visions, as Ghen did before. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Legacy of Death Part II: Graves of Lesser Immortals
Top