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Legacy of Death Part III: Undying Interlude
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<blockquote data-quote="TerraDave" data-source="post: 5816128" data-attributes="member: 22260"><p><strong>Demons, dwarf, and halfling down............on the ground.</strong></p><p></p><p><strong>Forge </strong> You make your crawling brash attack. It teeters, but does not fall. You are granting combat advantage in so many ways….including by being BEDAZZLED. </p><p></p><p><span style="color: blue">Lucian</span>: (from your post I assume) You run downstairs. You know Elvid is to the right of the house (at least till he goes again) but can’t see him through the window you should see him through (see rolls on this post) so target the Vrock instead, slaying it. And leaving Buckthorn no target. </p><p></p><p> <strong>Vrock</strong>: As it dies, it releases spores of madness….<strong>Forge</strong> and <span style="color: Green">Buckthorn</span> take 14 dmg (after DR) and are dazed. It collapses in a great pile of vulture demon. </p><p></p><p><span style="color: orange">Elvid</span>: From somewhere, inflicts more psychic harm on <span style="color: green">Buckthorn</span> and<span style="color: Blue"> Lucian</span> (Ghen is missed) 19/14 dmg, and yes, that dazzling feeling is back. </p><p></p><p><strong>Nalfeshnee</strong>: Smells the blood on Buckthorn. Yet, yet, again misses with its claws (roll 2). But its bite poisons and drops the <span style="color: Green">Halfling</span> (15 dmg with DR). (action point). It again…seemingly days since the lass time it tried this…turns a vile glare on <span style="color: Red">Nar</span>. This time it works (the only attacks Nar may make are basic ones, save ends). It then falls asleep. </p><p></p><p>Some in the crowd cheer, others moan, but then someone calls out <span style="color: Orange">“I think its just sleeping”</span>. Money that started to go one way starts to go back. </p><p></p><p>(remember to save vs stuff)</p><p></p><p>THEY GO MONDAY MORNING EST. </p><p></p><p><span style="color: Green">Buckthorn </span>-3 hp/88 HP (dying)| 6 surges | DR 5, poison (5 after DR), bedazzled, dazed |SoA, StT| 2ndW, AP, TtBs, SoM</p><p><strong>Forge</strong> 14 HP/97 HP (bloodied)|4 surges | DR 5, dazed, bedazzled, prone, brash|FoWH, ToB, Dwrf Arm, TWA, RoS| AMC, ShSi, Unbrk, 2ndW, ReSrg, SpSw </p><p><strong>Ghen </strong>66/87HP|7 surges | DR 5 |CLWM, MooG| AcPnt, SRS, HW, AstW, HSp, SpLf, </p><p><span style="color: blue">Lucian</span> 41/80 HP| 7 surges| bedazzled |BlBrg, BtAsd | ShStp, B&S, ShStlk</p><p><span style="color: red">Nar </span>50 /63 HP | 2 surges| DR 5, no attacks spells but basic |SMB, Slp, Robe|SpRa, FiSh, BrnHnd, FtFl, ElfAc</p><p></p><p></p><p><strong>Vrock</strong> down</p><p><span style="color: orange">Dretchy Watercrossers</span> back in the Abyss </p><p><span style="color: Orange">Elvid</span> bloodied, unseen</p><p><strong>Nalfeshnee</strong> out</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5816128, member: 22260"] [b]Demons, dwarf, and halfling down............on the ground.[/b] [B]Forge [/B] You make your crawling brash attack. It teeters, but does not fall. You are granting combat advantage in so many ways….including by being BEDAZZLED. [COLOR="blue"]Lucian[/COLOR]: (from your post I assume) You run downstairs. You know Elvid is to the right of the house (at least till he goes again) but can’t see him through the window you should see him through (see rolls on this post) so target the Vrock instead, slaying it. And leaving Buckthorn no target. [B]Vrock[/B]: As it dies, it releases spores of madness….[B]Forge[/B] and [COLOR="Green"]Buckthorn[/COLOR] take 14 dmg (after DR) and are dazed. It collapses in a great pile of vulture demon. [COLOR="orange"]Elvid[/COLOR]: From somewhere, inflicts more psychic harm on [COLOR="green"]Buckthorn[/COLOR] and[COLOR="Blue"] Lucian[/COLOR] (Ghen is missed) 19/14 dmg, and yes, that dazzling feeling is back. [B]Nalfeshnee[/B]: Smells the blood on Buckthorn. Yet, yet, again misses with its claws (roll 2). But its bite poisons and drops the [COLOR="Green"]Halfling[/COLOR] (15 dmg with DR). (action point). It again…seemingly days since the lass time it tried this…turns a vile glare on [COLOR="Red"]Nar[/COLOR]. This time it works (the only attacks Nar may make are basic ones, save ends). It then falls asleep. Some in the crowd cheer, others moan, but then someone calls out [COLOR="Orange"]“I think its just sleeping”[/COLOR]. Money that started to go one way starts to go back. (remember to save vs stuff) THEY GO MONDAY MORNING EST. [COLOR="Green"]Buckthorn [/COLOR]-3 hp/88 HP (dying)| 6 surges | DR 5, poison (5 after DR), bedazzled, dazed |SoA, StT| 2ndW, AP, TtBs, SoM [B]Forge[/B] 14 HP/97 HP (bloodied)|4 surges | DR 5, dazed, bedazzled, prone, brash|FoWH, ToB, Dwrf Arm, TWA, RoS| AMC, ShSi, Unbrk, 2ndW, ReSrg, SpSw [B]Ghen [/B]66/87HP|7 surges | DR 5 |CLWM, MooG| AcPnt, SRS, HW, AstW, HSp, SpLf, [COLOR="blue"]Lucian[/COLOR] 41/80 HP| 7 surges| bedazzled |BlBrg, BtAsd | ShStp, B&S, ShStlk [COLOR="red"]Nar [/COLOR]50 /63 HP | 2 surges| DR 5, no attacks spells but basic |SMB, Slp, Robe|SpRa, FiSh, BrnHnd, FtFl, ElfAc [B]Vrock[/B] down [COLOR="orange"]Dretchy Watercrossers[/COLOR] back in the Abyss [COLOR="Orange"]Elvid[/COLOR] bloodied, unseen [B]Nalfeshnee[/B] out [/QUOTE]
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