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Legacy of Death Part IX: The Ultimate Tomb
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<blockquote data-quote="Jin Abackis" data-source="post: 6286072" data-attributes="member: 6746820"><p><span style="color: #0000ff"><span style="font-size: 12px"><span style="font-family: 'Calibri'">I said trap but not the kind that can be disabled. I’m thinking more of a construct (likely of blade and bone) that animates on a trigger and then goes dormant. Such things must be distroyed or avoided. </span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: #0000ff">But enough of theories, stay back out of sight just in case</span>. </span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'">Sim picks a route to minimize the distance to the far stairs, trying to void the rubble, piles of blades and any other obstacles if, or as much as, possible. With the Ruinblade in one hand, he unfurls his cloak and </span></span><span style="font-family: 'Calibri'"><span style="font-size: 12px">charges/runs on his chosen route.</span></span></p></blockquote><p></p>
[QUOTE="Jin Abackis, post: 6286072, member: 6746820"] [COLOR=#0000ff][SIZE=3][FONT=Calibri]I said trap but not the kind that can be disabled. I’m thinking more of a construct (likely of blade and bone) that animates on a trigger and then goes dormant. Such things must be distroyed or avoided. [/FONT][/SIZE][/COLOR] [SIZE=3][FONT=Calibri][COLOR=#0000ff]But enough of theories, stay back out of sight just in case[/COLOR]. [/FONT][/SIZE] [SIZE=3][FONT=Calibri]Sim picks a route to minimize the distance to the far stairs, trying to void the rubble, piles of blades and any other obstacles if, or as much as, possible. With the Ruinblade in one hand, he unfurls his cloak and [/FONT][/SIZE][FONT=Calibri][SIZE=3]charges/runs on his chosen route.[/SIZE][/FONT] [/QUOTE]
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