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Legacy of Death Part VIII: Behind the Doors
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<blockquote data-quote="TerraDave" data-source="post: 6281970" data-attributes="member: 22260"><p>They end their discussion with <span style="color: #EE82EE">Fell</span> on amiable terms, agreeing to meet him later, maybe the next day, in the Bends after taking care of something.</p><p></p><p>They would meet him, all right. </p><p></p><p>They make final preparations, which mostly entails some more enchanting by the artificer. </p><p></p><p>A few hours after Sigil’s midnight, they assemble with the others. Hundreds of Harmonium guards equipped with the armory weapons, a few bearded Guvnors who may be priest or wizards, plus many from another faction, with crueler looking weapons and more blood red on their clothes. These would turn out to be Mercykillers.</p><p></p><p>The band of primes is given command of 30 burly planars with heavy melee weapons and a few big rockets each plus 30 gunners with arquebuses and hand grenades. The plan is for the main Sigil force to attack the camp where most of the githyanki had tried to conceal themselves at the edge of the bends, while the party and their elite troops take enter the bends directly, take out what is there, and then wait for the main battle come to them, as the githyanki fall back…and look for the Book and its bearer.</p><p> </p><p>They enter through a tunnel, the dawn light barely cutting through shadowy darkness. Confused streets and openings lead to towering and strangely <em>wobbly</em> buildings. It turns out there is no terra firma here. </p><p></p><p>Its not long before the first force is found. The rocketeers unleash their payloads then go hand to hand with their silver sword wielding equivalent. The gunners seek the high ground to bring fire down on them. This doesn’t go so well.</p><p></p><p><img src="http://img11.nnm.ru/d/e/4/7/d/a729868169eded5c2f700ee36bb.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The githyanki mindslicers make a harsh counter attack. Buckthorn is caught up by a githyanki assassin. Then the dragon shows up! Then the githyanki warriors, telekinetically leap into the fray.</p><p></p><p>Even as Sim helps handle the assassin and Forge’s toops keep pushing forward, the top of that building is a bloodbath for the gunners. </p><p></p><p>Sims uses his tattoo to turn massive potential damage into flesh wounds and together with Nar rips into the massed gith. Forge leads his troops up the stairs and into battle with the dragon and the rest. The gunners also turn on the dragon and Buckthorn finally gets that critical hit. Eventually their combined might slays the great beast and routs the survivors. But of the 30 gunners that went in, only 5 can be revived for the next fight. </p><p></p><p>They prepare for the next battle and carefully choose a place for an ambush.</p><p></p><p>As 50 more mindslicers and their commander walk below them, to get burned by Nar’s fire, it seems like their plan is working. </p><p></p><p>But the shifting terrain does not cooperate. Soon Forge’s ground troops are caught in a series of literally rolling hills that emerge in this twisted part of Sigil. The 50 mindslicers are joined by 50 warriors. And an elite warrior. And another dragon, this one ridden by another powerful gith!</p><p></p><p><img src="http://i6.photobucket.com/albums/y240/Oogata/Role%20Play/Scales%20of%20War/SoW%206/pic-generalZithiruun.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em>This was scary, for a moment</em></p><p></p><p>Nar unleashes his furry. Multiple squads are simultaneously engulfed in flame by his Feast of Destruction and other dark powers. The githyanki counter attack, both enraged and also enthused, as they know he is the Book Bearer. Their attacks rip his mind, and he drops. But his necrotic armor brings him back. After more mayhem, the kill him again. Or should have, their mental force being enough to kill him multiple times over.</p><p></p><p>But <span style="color: #FF0000">he </span>is saved by an even darker artifact. And an old pact is now fully sealed.</p><p> </p><p>Forge locks down the dragon and rider. Buckthorn is reinforced by 20 new gunners. Sim again somehow avoids massive damage and revives the now-yet-more-tainted elf. He also turns a silver sword strike that should have cut off Forge’s leg into one that instead fells the dragon. The melee troops traverse the twisted landscape, though they also take the brunt of the damage. With Nar revived, it takes only a little longer to route the remaining githyanki, who either are lost in the Bends, or immediately captured by the advancing Sigil Forces.</p><p></p><p>Victory is won. The real adventure is about to begin.</p><p></p><p>They are introduced to Victrox, the rule of three indicating third member of the investigating team, together with Clearview and Hardtop. Somewhat dapper, except maybe for the horns and his obviously diabolical nature. </p><p></p><p>[ATTACH]61049[/ATTACH]</p><p></p><p>Then, a cloaked figure comes to them. Lifting his hood to see the symbols above his head: </p><p></p><p><span style="color: #EE82EE">(a man ready to jump, or run) *You must be ready*.</span></p><p></p><p>Indeed. Now realizing they are surrounded by many dozen Sigil troops with Armory weapons, and Nar already having died twice, they become concerned when Judge Clearview notes: </p><p></p><p><span style="color: #FFA500">“There are some things we will need to ask you about”</span></p><p></p><p>With a bit of delay, Nar appraises the situation, then calls out</p><p></p><p><span style="color: #FF0000">“A Githyanki leader. He went that way”.</span></p><p></p><p>With a bit more of a delay, they spy a way through the rubble not involving the Sigil troops, and start to run.</p><p></p><p>The bluff byes them a few seconds.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 6281970, member: 22260"] They end their discussion with [COLOR="#EE82EE"]Fell[/COLOR] on amiable terms, agreeing to meet him later, maybe the next day, in the Bends after taking care of something. They would meet him, all right. They make final preparations, which mostly entails some more enchanting by the artificer. A few hours after Sigil’s midnight, they assemble with the others. Hundreds of Harmonium guards equipped with the armory weapons, a few bearded Guvnors who may be priest or wizards, plus many from another faction, with crueler looking weapons and more blood red on their clothes. These would turn out to be Mercykillers. The band of primes is given command of 30 burly planars with heavy melee weapons and a few big rockets each plus 30 gunners with arquebuses and hand grenades. The plan is for the main Sigil force to attack the camp where most of the githyanki had tried to conceal themselves at the edge of the bends, while the party and their elite troops take enter the bends directly, take out what is there, and then wait for the main battle come to them, as the githyanki fall back…and look for the Book and its bearer. They enter through a tunnel, the dawn light barely cutting through shadowy darkness. Confused streets and openings lead to towering and strangely [i]wobbly[/i] buildings. It turns out there is no terra firma here. Its not long before the first force is found. The rocketeers unleash their payloads then go hand to hand with their silver sword wielding equivalent. The gunners seek the high ground to bring fire down on them. This doesn’t go so well. [img]http://img11.nnm.ru/d/e/4/7/d/a729868169eded5c2f700ee36bb.jpg[/img] The githyanki mindslicers make a harsh counter attack. Buckthorn is caught up by a githyanki assassin. Then the dragon shows up! Then the githyanki warriors, telekinetically leap into the fray. Even as Sim helps handle the assassin and Forge’s toops keep pushing forward, the top of that building is a bloodbath for the gunners. Sims uses his tattoo to turn massive potential damage into flesh wounds and together with Nar rips into the massed gith. Forge leads his troops up the stairs and into battle with the dragon and the rest. The gunners also turn on the dragon and Buckthorn finally gets that critical hit. Eventually their combined might slays the great beast and routs the survivors. But of the 30 gunners that went in, only 5 can be revived for the next fight. They prepare for the next battle and carefully choose a place for an ambush. As 50 more mindslicers and their commander walk below them, to get burned by Nar’s fire, it seems like their plan is working. But the shifting terrain does not cooperate. Soon Forge’s ground troops are caught in a series of literally rolling hills that emerge in this twisted part of Sigil. The 50 mindslicers are joined by 50 warriors. And an elite warrior. And another dragon, this one ridden by another powerful gith! [img]http://i6.photobucket.com/albums/y240/Oogata/Role%20Play/Scales%20of%20War/SoW%206/pic-generalZithiruun.jpg[/img] [i]This was scary, for a moment[/i] Nar unleashes his furry. Multiple squads are simultaneously engulfed in flame by his Feast of Destruction and other dark powers. The githyanki counter attack, both enraged and also enthused, as they know he is the Book Bearer. Their attacks rip his mind, and he drops. But his necrotic armor brings him back. After more mayhem, the kill him again. Or should have, their mental force being enough to kill him multiple times over. But [COLOR="#FF0000"]he [/COLOR]is saved by an even darker artifact. And an old pact is now fully sealed. Forge locks down the dragon and rider. Buckthorn is reinforced by 20 new gunners. Sim again somehow avoids massive damage and revives the now-yet-more-tainted elf. He also turns a silver sword strike that should have cut off Forge’s leg into one that instead fells the dragon. The melee troops traverse the twisted landscape, though they also take the brunt of the damage. With Nar revived, it takes only a little longer to route the remaining githyanki, who either are lost in the Bends, or immediately captured by the advancing Sigil Forces. Victory is won. The real adventure is about to begin. They are introduced to Victrox, the rule of three indicating third member of the investigating team, together with Clearview and Hardtop. Somewhat dapper, except maybe for the horns and his obviously diabolical nature. [ATTACH=CONFIG]61049._xfImport[/ATTACH] Then, a cloaked figure comes to them. Lifting his hood to see the symbols above his head: [COLOR="#EE82EE"](a man ready to jump, or run) *You must be ready*.[/COLOR] Indeed. Now realizing they are surrounded by many dozen Sigil troops with Armory weapons, and Nar already having died twice, they become concerned when Judge Clearview notes: [COLOR="#FFA500"]“There are some things we will need to ask you about”[/COLOR] With a bit of delay, Nar appraises the situation, then calls out [COLOR="#FF0000"]“A Githyanki leader. He went that way”.[/COLOR] With a bit more of a delay, they spy a way through the rubble not involving the Sigil troops, and start to run. The bluff byes them a few seconds. [/QUOTE]
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