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Legacy Of The Deep Characters II
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<blockquote data-quote="Zhure" data-source="post: 705015" data-attributes="member: 308"><p>Aaman Darkrune (LN); Race: Half-drow</p><p>5'5"; 120 lbs; Age 24</p><p>Druid 1; Deity: Uthgar (Thunderbeast)</p><p></p><p>10 STR +0, 12 DEX +1, 13 CON +1</p><p>12 INT +1, 15 WIS +2, 10 CHA +0</p><p></p><p>Saves: Fortitude: +3 (+2, +1 Con), Reflex: +1 (+0, +1 Dex), Will: +4 (+2, +2 Wis)</p><p>--+2 racial bonus vs Enchantment</p><p></p><p>Encumbrance: 33/66/100</p><p>AC: 10 + 1 Dex +2 armor (wooden shield) = 13</p><p></p><p>Proficiencies:</p><p>Armor: Light (padded, leather only), Medium (hide only)</p><p>Weapons: dagger, dart, halfspear, longspear, quarterstaff, sickle, scimitar, shortspear, sling</p><p></p><p>Languages: Common, Elf, Drow, Druidic</p><p></p><p>Skills:</p><p>Animal Empathy +5= (5 ranks, +0 Cha)</p><p>Diplomacy +5= (5 ranks, +0 Cha)</p><p>Heal +7= (5 ranks, +2 Wis)</p><p>Listen +4= (1 cc ranks, +2 Wis, +1 racial)</p><p>Search +3= (0 cc ranks, +2 Wis, +1 racial)</p><p>Spot +4= (1 cc ranks, +2 Wis, +1 racial)</p><p>Swim +5= (5 ranks, +0 Str)</p><p>Wilderness Lore +3= (1 ranks, +2 Wis)</p><p></p><p>Special Abilites:Race: Darkvision, +2 racial bonus vs Enchantment</p><p>+1 racial bonus for Listen, Search, Spot; Elven Blood; Favored Class: Any; Class: Nature Sense, Animal Companion</p><p></p><p>Feats:Tracking</p><p></p><p>HIT POINTS: 8 +1 (Con) = 9</p><p></p><p>Spells: 0-3; 1-2</p><p>0- Cure Minor Wounds, Cure Minor Wounds, Cure Minor Wounds*</p><p>1- Cure Light Wounds*, Cure Light Wounds*</p><p></p><p>BAB = +0</p><p>Equipment:</p><p>Sling +0; 1d4; 20/x2</p><p>Dagger, +0; 1d4; 19-20/2x</p><p></p><p>Peasant outfit</p><p>Platinum: 0 . Gold: 1. Silver: 0. Copper: 0</p><p></p><p>Encumbrance: 0</p><p>Experience: Goal: 1,000 Current: 160</p><p></p><p><span style="font-size: 9px">Growing up as the bastard son among the northern tribes would've been hard enough, but to have the obvious signs of dark elf parentage was worse. Aaman's mother claimed a hunter was his father, a dark spirit that had snuck in late at night in her tent to avoid a lethal storm. The other women of the tribe had less... pleasant... versions.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Aaman was an outcast all his life among his own people. Even the hunters, who normally only judged a man by his skills, were reluctant to teach such an odd-appearing Uthgardt tribesman. Their shaman, an old Thunderbeast cleric, saw potential in Aaman, and took him in as an apprentice. The old man died during the first winter of his training and Aaman wasn't strong enough to hold the tribe together using his burgeoning magical contact with nature.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Rather than see the tribe fall apart under his poor management, he fled to the woods with his meager possessions. Living off the land for months, slowly worming his way south to avoid the killing cold, Aaman finally has started to settle into more "civilized" lands. While he still gets odd looks because of his unusual appearance, he doesn't feel quite as much a pariah as before.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Appearance: Aaman takes the sobriquet "Darkrune" from the numerous mystical tattoos on his body. His hair is a close-cropped almost translucent white, and his skin is a dusky gray, not the pitch black one normally associates with full-blooded drow. Before his ignominious capture by a wizard, Aaman had a few simple weapons (sling and dagger) and a rough leather jacket to protect him from the less lawful elements of the city.</span></p><p></p><p>edit- healed 1 hit point.</p><p>Current hits: 8/9</p></blockquote><p></p>
[QUOTE="Zhure, post: 705015, member: 308"] Aaman Darkrune (LN); Race: Half-drow 5'5"; 120 lbs; Age 24 Druid 1; Deity: Uthgar (Thunderbeast) 10 STR +0, 12 DEX +1, 13 CON +1 12 INT +1, 15 WIS +2, 10 CHA +0 Saves: Fortitude: +3 (+2, +1 Con), Reflex: +1 (+0, +1 Dex), Will: +4 (+2, +2 Wis) --+2 racial bonus vs Enchantment Encumbrance: 33/66/100 AC: 10 + 1 Dex +2 armor (wooden shield) = 13 Proficiencies: Armor: Light (padded, leather only), Medium (hide only) Weapons: dagger, dart, halfspear, longspear, quarterstaff, sickle, scimitar, shortspear, sling Languages: Common, Elf, Drow, Druidic Skills: Animal Empathy +5= (5 ranks, +0 Cha) Diplomacy +5= (5 ranks, +0 Cha) Heal +7= (5 ranks, +2 Wis) Listen +4= (1 cc ranks, +2 Wis, +1 racial) Search +3= (0 cc ranks, +2 Wis, +1 racial) Spot +4= (1 cc ranks, +2 Wis, +1 racial) Swim +5= (5 ranks, +0 Str) Wilderness Lore +3= (1 ranks, +2 Wis) Special Abilites:Race: Darkvision, +2 racial bonus vs Enchantment +1 racial bonus for Listen, Search, Spot; Elven Blood; Favored Class: Any; Class: Nature Sense, Animal Companion Feats:Tracking HIT POINTS: 8 +1 (Con) = 9 Spells: 0-3; 1-2 0- Cure Minor Wounds, Cure Minor Wounds, Cure Minor Wounds* 1- Cure Light Wounds*, Cure Light Wounds* BAB = +0 Equipment: Sling +0; 1d4; 20/x2 Dagger, +0; 1d4; 19-20/2x Peasant outfit Platinum: 0 . Gold: 1. Silver: 0. Copper: 0 Encumbrance: 0 Experience: Goal: 1,000 Current: 160 [size=1]Growing up as the bastard son among the northern tribes would've been hard enough, but to have the obvious signs of dark elf parentage was worse. Aaman's mother claimed a hunter was his father, a dark spirit that had snuck in late at night in her tent to avoid a lethal storm. The other women of the tribe had less... pleasant... versions. Aaman was an outcast all his life among his own people. Even the hunters, who normally only judged a man by his skills, were reluctant to teach such an odd-appearing Uthgardt tribesman. Their shaman, an old Thunderbeast cleric, saw potential in Aaman, and took him in as an apprentice. The old man died during the first winter of his training and Aaman wasn't strong enough to hold the tribe together using his burgeoning magical contact with nature. Rather than see the tribe fall apart under his poor management, he fled to the woods with his meager possessions. Living off the land for months, slowly worming his way south to avoid the killing cold, Aaman finally has started to settle into more "civilized" lands. While he still gets odd looks because of his unusual appearance, he doesn't feel quite as much a pariah as before. Appearance: Aaman takes the sobriquet "Darkrune" from the numerous mystical tattoos on his body. His hair is a close-cropped almost translucent white, and his skin is a dusky gray, not the pitch black one normally associates with full-blooded drow. Before his ignominious capture by a wizard, Aaman had a few simple weapons (sling and dagger) and a rough leather jacket to protect him from the less lawful elements of the city.[/size] edit- healed 1 hit point. Current hits: 8/9 [/QUOTE]
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