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<blockquote data-quote="Chauzu" data-source="post: 590950" data-attributes="member: 9655"><p><strong>1.</strong> <em>You’ve come to the town market of Wheloon, Cormyr, to meet a merchant who wants you to do an errand for him. When you reach his shop, he smiles. Then he hefts a four-foot-long lizard onto the counter. Around the beast’s neck is a leash, and over its head is a burlap sack. The merchant says, “Deliver this to Zanzer Tem and he’ll pay you fairly.”</em></p><p><em> </em></p><p><em>He gives the lizard a shove and it flops onto the floor. As the merchant turns to other business, he issues a last warning. “No matter what, don’t take the sack off its head!”</em></p><p> </p><p>There are two ways to reach Zanzer’s tower: If you follow the dark corridors of Thieves’ Alley, continue with section 2.</p><p> </p><p>If you go through the crowded streets of Merchants’ Parkway, continue with section 3.</p><p></p><p><strong>2.</strong> <em>The lizard trots along at your heels like a well-trained dog, but it stops to poke it burlap-covered snout into every pile of garbage you pass. At one such stop, a group of unwashed children approach. They begin petting the lizard, asking why you have covered its head.</em></p><p> </p><p>If you chase the children off, continue with section 4.</p><p> </p><p>If you explain that you were told to leave its head covered, continue with section 5.</p><p></p><p><strong>3.</strong> <em>The crowded streets of Merchants’ Parkway are no place for a 4-foot-long lizard with a bag over its head. The lizard keeps running into the people’s legs. People keep stepping on its tail. Finally, the lizard begins angrily clawing at the bag on its head.</em></p><p> </p><p>If you carry the lizard the rest of the way to Zanzer Tem’s, continue with section 6.</p><p> </p><p>If you try Thieves’ Alley instead, continue with section 2.</p><p></p><p><strong>4.</strong> <em>“This lizard is no pet!” you say. “Go on! Leave it alone!”</em></p><p><em> </em></p><p><em>The children don’t listen. One even rips the sack off the lizard’s head. Immediately, the beast clamps its jaws around the boy’s arm, and the youngster turns to stone!</em></p><p><em> </em></p><p><em>His companions scatter. In the confusion that follows, the lizard bits its leash apart and disappears down the alley. You search for it for over an hour. The things really go bad – six town guards walk around the corner and grab your arms.</em></p><p><em> </em></p><p><em>“You’re under arrest for keeping a dangerous animal,” they say.</em></p><p> </p><p>Continue with section 7.</p><p></p><p><strong>5.</strong> <em>“I don’t know why its head is covered,” you answer. “But the man who gave it to me warned me not to take the sack off.”</em></p><p><em> </em></p><p><em>“Must be a basilisk,” says one of the children. “They’ll turn you to stone.”</em></p><p><em> </em></p><p><em>The children let you continue on your way.</em></p><p> </p><p>Continue with section 6.</p><p></p><p><strong>6.</strong> <em>You reach Zanzer Tem’s tower without any more trouble. Before you can knock, a black-haired wizard opens the door. “At last!” he says, eying the lizard. “Bring it inside.”</em></p><p><em> </em></p><p><em>He leads the way into a small hallway, then fetches a gold piece from his pocket. “Here’s your payment,” he says. “A bright, shiny gold piece. Look how it glitters! Concentrate on the gold piece. You’re beginning to get very sleepy…”</em></p><p><em> </em></p><p><em>As Zanzer speaks, your eyelids begin to droop. Before you know it, you’re asleep.</em></p><p><em> </em></p><p><em>Congratulations – you delivered the lizard, but it appears Zanzer has bigger plans for you!</em></p><p></p><p><strong>7.</strong> <em>The guards tie your hands. “It’s Zanzer’s dungeon for you!”</em></p><p></p><p>--------------------------------------------------------</p><p></p><p>This game is set in the Forgotten Realms.</p><p></p><p>I am looking for around 4-6 players to join this game.</p><p></p><p>We will be using the three core rulebooks along with the Forgotten Realms Campaign Setting. Players do not need the FRCS book if they have basic knowledge of the Forgotten Realms.</p><p></p><p>Characters will begin at first level.</p><p></p><p>Player characters can be any normal ECL race, so no Aasimar, Tiefling, Genasi, Drow, Duergar, or Svirfneblin.</p><p></p><p>Only the basic classes from the PHB, the Shaman class from OA, and the Courtier from Rokugan can be chosen.</p><p></p><p>All players should have a posting frequency of at least one post every other day. Inform the DM if you will be gone a bit longer. Basically, I want somebody I can trust as player, and not just disappear out of the game without notice.</p><p></p><p>Characters should be of good or neutral alignment, so no evil characters. Law/Neutral/Chaotic allowed.</p><p></p><p>…</p><p></p><p>If you have any questions, feel free. I am usually checking the boards off and on a lot during the day.</p><p></p><p>Before anything I want to see how many people are interested. After that I will be asking for character concepts and the such.</p></blockquote><p></p>
[QUOTE="Chauzu, post: 590950, member: 9655"] [b]1.[/b] [i]You’ve come to the town market of Wheloon, Cormyr, to meet a merchant who wants you to do an errand for him. When you reach his shop, he smiles. Then he hefts a four-foot-long lizard onto the counter. Around the beast’s neck is a leash, and over its head is a burlap sack. The merchant says, “Deliver this to Zanzer Tem and he’ll pay you fairly.” He gives the lizard a shove and it flops onto the floor. As the merchant turns to other business, he issues a last warning. “No matter what, don’t take the sack off its head!”[/i] There are two ways to reach Zanzer’s tower: If you follow the dark corridors of Thieves’ Alley, continue with section 2. If you go through the crowded streets of Merchants’ Parkway, continue with section 3. [b]2.[/b] [i]The lizard trots along at your heels like a well-trained dog, but it stops to poke it burlap-covered snout into every pile of garbage you pass. At one such stop, a group of unwashed children approach. They begin petting the lizard, asking why you have covered its head.[/i] If you chase the children off, continue with section 4. If you explain that you were told to leave its head covered, continue with section 5. [b]3.[/b] [i]The crowded streets of Merchants’ Parkway are no place for a 4-foot-long lizard with a bag over its head. The lizard keeps running into the people’s legs. People keep stepping on its tail. Finally, the lizard begins angrily clawing at the bag on its head.[/i] If you carry the lizard the rest of the way to Zanzer Tem’s, continue with section 6. If you try Thieves’ Alley instead, continue with section 2. [b]4.[/b] [i]“This lizard is no pet!” you say. “Go on! Leave it alone!” The children don’t listen. One even rips the sack off the lizard’s head. Immediately, the beast clamps its jaws around the boy’s arm, and the youngster turns to stone! His companions scatter. In the confusion that follows, the lizard bits its leash apart and disappears down the alley. You search for it for over an hour. The things really go bad – six town guards walk around the corner and grab your arms. “You’re under arrest for keeping a dangerous animal,” they say.[/i] Continue with section 7. [b]5.[/b] [i]“I don’t know why its head is covered,” you answer. “But the man who gave it to me warned me not to take the sack off.” “Must be a basilisk,” says one of the children. “They’ll turn you to stone.” The children let you continue on your way.[/i] Continue with section 6. [b]6.[/b] [i]You reach Zanzer Tem’s tower without any more trouble. Before you can knock, a black-haired wizard opens the door. “At last!” he says, eying the lizard. “Bring it inside.” He leads the way into a small hallway, then fetches a gold piece from his pocket. “Here’s your payment,” he says. “A bright, shiny gold piece. Look how it glitters! Concentrate on the gold piece. You’re beginning to get very sleepy…” As Zanzer speaks, your eyelids begin to droop. Before you know it, you’re asleep. Congratulations – you delivered the lizard, but it appears Zanzer has bigger plans for you![/i] [b]7.[/b] [i]The guards tie your hands. “It’s Zanzer’s dungeon for you!”[/i] -------------------------------------------------------- This game is set in the Forgotten Realms. I am looking for around 4-6 players to join this game. We will be using the three core rulebooks along with the Forgotten Realms Campaign Setting. Players do not need the FRCS book if they have basic knowledge of the Forgotten Realms. Characters will begin at first level. Player characters can be any normal ECL race, so no Aasimar, Tiefling, Genasi, Drow, Duergar, or Svirfneblin. Only the basic classes from the PHB, the Shaman class from OA, and the Courtier from Rokugan can be chosen. All players should have a posting frequency of at least one post every other day. Inform the DM if you will be gone a bit longer. Basically, I want somebody I can trust as player, and not just disappear out of the game without notice. Characters should be of good or neutral alignment, so no evil characters. Law/Neutral/Chaotic allowed. … If you have any questions, feel free. I am usually checking the boards off and on a lot during the day. Before anything I want to see how many people are interested. After that I will be asking for character concepts and the such. [/QUOTE]
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