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Legacy Of The Deep (Pt. 1) - Escape From Zanzer's Dungeon
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<blockquote data-quote="Chauzu" data-source="post: 735384" data-attributes="member: 9655"><p>Raven makes a final, silent thrust straight through the orc's chest and out on the other side. The orc feels massive amounts of pain for a very small amount of time as he dies quickly from the attack. When Raven pulls her sword back, the orc's blood manages to hit the ground before he does.</p><p></p><p>End Of Combat</p><p>------------------------------</p><p>Experience so far:</p><p></p><p>Raven: 356</p><p>Morn: 356</p><p>Geramon: 230</p><p>Celpher: 150</p><p>Aaman: 150</p><p>Sydney: 310</p><p>Lucian: 150</p><p></p><p>Geramon manages to stablilize Aaman's body after Lucien pulls the body back to him. [Keeping Aaman at -3 HP.]</p><p></p><p>When Sydney enters through the doorway from the hallway he sees to his horror a prisoner, who looks to be elvish or half-elvish, strapped tightly onto a chair covered with spiked. Clearly this person is now dead. This is on the opposite end of the room, with a rack full of torchering equipment hanging on the wall.</p><p></p><p>Near Sydney is a table and a small chair. Near the feat of the chair is an untied rope which could have held a prisoner to the chair. On the table a short whip. Near the door, another chair with a rolled-up rope on the seat. If Celpher enters this room, he immeditely remembers the interrogation room he was stuck in and questioned.</p><p></p><p>Aaman and Morn are in need of some desperate healing. Raven is also on the low side. Sydney, Axel, and Tanarel need a bit also.</p><p></p><p>Carry on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Chauzu, post: 735384, member: 9655"] Raven makes a final, silent thrust straight through the orc's chest and out on the other side. The orc feels massive amounts of pain for a very small amount of time as he dies quickly from the attack. When Raven pulls her sword back, the orc's blood manages to hit the ground before he does. End Of Combat ------------------------------ Experience so far: Raven: 356 Morn: 356 Geramon: 230 Celpher: 150 Aaman: 150 Sydney: 310 Lucian: 150 Geramon manages to stablilize Aaman's body after Lucien pulls the body back to him. [Keeping Aaman at -3 HP.] When Sydney enters through the doorway from the hallway he sees to his horror a prisoner, who looks to be elvish or half-elvish, strapped tightly onto a chair covered with spiked. Clearly this person is now dead. This is on the opposite end of the room, with a rack full of torchering equipment hanging on the wall. Near Sydney is a table and a small chair. Near the feat of the chair is an untied rope which could have held a prisoner to the chair. On the table a short whip. Near the door, another chair with a rolled-up rope on the seat. If Celpher enters this room, he immeditely remembers the interrogation room he was stuck in and questioned. Aaman and Morn are in need of some desperate healing. Raven is also on the low side. Sydney, Axel, and Tanarel need a bit also. Carry on. :) [/QUOTE]
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