Antares, Elven Fighter 2/Mage 1
[sblock=Intro]
A young elven Fighter/Magic User named Antares. A scholarly, enthusiastically inquisitive type with an endless supply of oftentimes dangerous curiosity about - well - everything! Wears loose robes, tied at the elbow for convenience, and the starry silver circlet of an apprentice elven mage on his brow (hasn't earned the pointy hat yet

).
BACKGROUND: Antares comes from a fairly rich local family -- his father being the town battle wizard (bearded and bald under his floppy pointy hat, living in his wizard tower not far from town), his mother a talented potter and sometimes glassmaker (white-haired and fair of skin, she shares a workshop with the weaver in town). Antares has always been more of a theoretical/research kind of an elf though, something that his pro-active, down to earth parents don't really approve of.
Now, just before the adventure begins, his father has finally got fed up with his son's "non-productivity" and threw him out of the familial wizard tower. So that, for the first time in his life, he has to fend for himself... AND pay for his own food![/sblock][sblock=Combat block]Hero Point: 3
Move: 12 (40'/rnd, 240'/Trn walking, 480'/trn running. 12 miles/day)
AC: 10 (Cloth armor)
HP: 5/5
THAC0: 17 (18 ranged)
Saving Throw: 13 (+2 Spells)
MEMORIZED: Sleep, Sleep.[/sblock][sblock=Complet stats]STR 18 +2 Tohit, +3 Damage. Open Doors 1-5, Carry +50
DEX 5 -1 Tohit ranged. -1 AC
CON 13 +1 Hp/HD. Raise Dead 100%
INT 13 +3 Languages, 65% Learn spells, 5/8 Min Max spell Known
WIS 12
CHA 10
[sblock=XP:2000/2000 (4000 Fighter/2500 Mage)]55/52 Roleplaying around the Half and Human (
1st day)
670/771 Securing the cursed bell from Jorgen and rescuing Anna (
2nd day)
66/63 Rescuing captain Gregof from the goblins (
3rd day)
82/79 Acquiring the burnt house as spoils of war (
3rd day)
Up to level 2 fighter on the morning of the
4th day[/sblock]Alignment: Lawful
Hero Point: 3
Move: 12 (40'/rnd, 240'/Trn walking, 480'/trn running. 12 miles/day)
AC: 10 (Cloth armor)
HP: 5/5 (+0.5 HP in storage)
THAC0: 17 (18 ranged)
Saving Throw: 13 (+2 Spells)
ABILITIES:
- ELVEN Dark vision: 60 feet
- ELVEN Searching: Secret doors 1-4, not searching 1
- ELVEN Immunities: Ghoul paralysis, Can cast spells in magical armor
- FIGHTER Multiple Attacks: 2 attack/round against 1HD or less
- FIGHTER Parry: -0 to enemy attacks
- INT Languages: Common (Empire of Man), Elvish, Old one, Elemental, Faery[/sblock][sblock=Equipment]
Code:
Starry Mage circlet (Apprentice level)
Mage's robes
Dysare's Magnificiant Memorizer (+1 memorized spell; Plain wooden ring, left middle finger)
Cloth and light chain Belt
Fine leather boots (laced up)
On belt:
Long sword (1d8, left hip) 15gp 10lbs
Belt pouch (Right hip)
Candle 0.01gp
Chalk X4 (Different colours) 0.2gp
Flint and Steel 1gp
Loose coins (8 gold, 8 silver, 5 copper) 0.7lbs
Longbow token (1d6, 70ft, RoF 2) 60gp 5lbs
Arrow token X18 2gp 1lbs
Small "gelatinous cube" ruby, small Former-Anna emerald
Wolfsbane X10 1gp
Scroll case (Bone inlaid with colourful ceramics, Right hip) 1gp
Parchment X4 1gp + Hermit Sal's map and drawing of red, yellow and purple
Goblin parchment map indicating their village
Ink bottle, quill & quill sharpener
Backpack 5gp
Spell book 25gp
Purse (30 gold) 0.3lbs
Candle X4 0.04gp
Bell 1gp
Crowbar 0.2gp
Trail rations X8 4gp
Waterskins X3 3gp
Wooden bowl, silver utensils 1gp
Soap, comb, bath towel
Elven flute 5gp
Various sample containers 5sp
Hooded Lantern 7gp
Lamp oil X4 (Glass bottles) 0.4gp
Strapped to Backpack and levitating
2x2 person tent: 20 gp
2xTorch: 2 cp
Oil (1 pint): 1 sp
Iron Pot: 8 sp
8xRations, dried (per day): 8 gp
----------------
17.0 lbs carried (126lbs=9mv, 151=6, 201=3)
Code:
Left with Dysare on the second day:
Polished steel ring (as a gift)
Jorgen's Demon Bell (wrapped in a parchment nest)
Silver water from Anna's cave in an ink vial
Two halves of a scroll with the Silver Water Cave Runes scribed in blood on it
Diary of the burnt house
Left with Hermit Sal on the third day:
Poisonned arrow head, carefully wrapped in gauze
Carried by Stellan:
Hermit Sal's healing potion, at least 5 doses left
Spell book content:
[sblock=1ST LEVEL]Charm Person (120', Until dispelled, 1 humanoid medium or smaller)
Detect Magic (60', 2 Trn)
Magic Missile (150', +1 tohit and 1d6+1 OR Autohit 1d4+1)
Protection from Evil (Caster, 6 trn, Enchanted +1AC&Saves Evil)
Read Magic (Caster, 2 scrolls)
Shield (Caster, 2 Trn, Melee AC 4, Ranged AC 2)
Sleep (240', 6 trn, 4d4 if 1HD, 2d6 if 2HD, 1d6 3HD, 1 if 4HD)[/sblock][/sblock]WISHLIST:
Magical armor of some kind (Elven chain?)
Grimoires with new spells (and/or re-skinned versions of existing spells?)
Books/codexes/scrolls of all kind (non-magical but bonus to skill use/knowledge rolls?)
Maps ancient and recent
Rare coins
a glowing sword
An official title/nickname to call himself ("Antares the...", "Antares of...").