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Legacy of the Silver Dragon (Swords and Wizardry Core, 4th Ed)
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<blockquote data-quote="Binder Fred" data-source="post: 5673255" data-attributes="member: 63746"><p>To expand a bit on my previous comment (though I guess I *could* try to make it shorter and more to the point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), I fully agree with this. The thrill of death/serious bodily harm is something that has been sorely lacking from some of the PbP games I've been in, and I welcome its return in this one. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>Conversely though, we do invest a lot of time and effort into the characterization of our heroes, so we can only fervently hope that their possible/eventual death will be meaningful and/or plot advancing in some way and not completely random. To that end the Hero Point system helps alliviate some of the Death-by-Bad-Rolls that are the bane of low level characters. I'd also suggest we ditch the Die-at-minus-Level-HP rule in favor of either a fixed number (-5 or -10 were used in our games), or a fixed number modified by CON. </p><p></p><p>Also - and whatever PCs might think <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />-, killing the wounded is not necessarely the best or only thing to do when you're a clever NPC: at least the chance of Ransom or Slavery if the PCs loose, (temporary/permanent) Maiming-instead-of-Death for the "dead" PC if they win, are all interresting roleplaying options IMHO. I remember one memorable game where the entire party was fireballed into unsconsciousness (our mage and my twin pet wolves bought it right there though) after falling into a clever ambush (*). The DM gave us - I think it was 30% chance - that the gnomes (long story) would take us as slave instead of killing us. That was one hell of a roll let me tell you... and we made it!</p><p></p><p></p><p><em>* = That battle also features our mage getting the same ini as the oppossing mage, casting a Magic Missile at him while the other's fireball was streaking right at us, FAILLING his resulting concentration check and getting a "spell becomes a fireball centered on spell's target" result on the wild magic table! Double incineration! </em></p><p><em></em></p><p><em>Ahhh, good times.</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Binder Fred, post: 5673255, member: 63746"] To expand a bit on my previous comment (though I guess I *could* try to make it shorter and more to the point ;)), I fully agree with this. The thrill of death/serious bodily harm is something that has been sorely lacking from some of the PbP games I've been in, and I welcome its return in this one. :devil: Conversely though, we do invest a lot of time and effort into the characterization of our heroes, so we can only fervently hope that their possible/eventual death will be meaningful and/or plot advancing in some way and not completely random. To that end the Hero Point system helps alliviate some of the Death-by-Bad-Rolls that are the bane of low level characters. I'd also suggest we ditch the Die-at-minus-Level-HP rule in favor of either a fixed number (-5 or -10 were used in our games), or a fixed number modified by CON. Also - and whatever PCs might think ;)-, killing the wounded is not necessarely the best or only thing to do when you're a clever NPC: at least the chance of Ransom or Slavery if the PCs loose, (temporary/permanent) Maiming-instead-of-Death for the "dead" PC if they win, are all interresting roleplaying options IMHO. I remember one memorable game where the entire party was fireballed into unsconsciousness (our mage and my twin pet wolves bought it right there though) after falling into a clever ambush (*). The DM gave us - I think it was 30% chance - that the gnomes (long story) would take us as slave instead of killing us. That was one hell of a roll let me tell you... and we made it! [I]* = That battle also features our mage getting the same ini as the oppossing mage, casting a Magic Missile at him while the other's fireball was streaking right at us, FAILLING his resulting concentration check and getting a "spell becomes a fireball centered on spell's target" result on the wild magic table! Double incineration! Ahhh, good times.[/I] :D [/QUOTE]
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