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Legacy of the Silver Dragon (Swords and Wizardry Core, 4th Ed)
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<blockquote data-quote="gambler1650" data-source="post: 5673841" data-attributes="member: 11033"><p>Antares: I appreciate your thoughts. I'll point out again, that I was pretty up front about the kind of campaign this is likely to be. I'm willing to give a -3 as the cut off for death with the normal rule applying after Level 3,, but combined with the Hero Point concept and a probable additional benefit that I'll be giving characters before things get into the main story, there are some definite advantages already being accrued to help survivability.</p><p></p><p>And NPCs will be played intelligently (or stupidly if they happen to be stupid NPCs). Unintelligent creatures/monsters however might be less enthused about ransom and more about filling their belly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Again, it's not my goal to kill characters, but I will try to at least provide options for avoiding dangers... However, if as is the case in one campaign I once heard about, a thief sees a minotaur and some nasty gnolls entering a nearby temple the party is casing, and then comes back and the party stands out in the open conversing in normal tones of voice for awhile about what to do and don't say they're being particularly watchful - I won't feel particularly bad if the gnolls and minotaur show up and cause some casualties.</p><p></p><p>It's my job to make the world interesting and to give you options. In this campaign, it's not my job to make any deaths noble or mean something... the characters will have the most control over that with smart play and hero points. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I may check in again tonight and see if there's something to respond to in the Playing the Game thread. I am having a blast there already and can't wait til we really get moving.</p></blockquote><p></p>
[QUOTE="gambler1650, post: 5673841, member: 11033"] Antares: I appreciate your thoughts. I'll point out again, that I was pretty up front about the kind of campaign this is likely to be. I'm willing to give a -3 as the cut off for death with the normal rule applying after Level 3,, but combined with the Hero Point concept and a probable additional benefit that I'll be giving characters before things get into the main story, there are some definite advantages already being accrued to help survivability. And NPCs will be played intelligently (or stupidly if they happen to be stupid NPCs). Unintelligent creatures/monsters however might be less enthused about ransom and more about filling their belly. ;) Again, it's not my goal to kill characters, but I will try to at least provide options for avoiding dangers... However, if as is the case in one campaign I once heard about, a thief sees a minotaur and some nasty gnolls entering a nearby temple the party is casing, and then comes back and the party stands out in the open conversing in normal tones of voice for awhile about what to do and don't say they're being particularly watchful - I won't feel particularly bad if the gnolls and minotaur show up and cause some casualties. It's my job to make the world interesting and to give you options. In this campaign, it's not my job to make any deaths noble or mean something... the characters will have the most control over that with smart play and hero points. :) I may check in again tonight and see if there's something to respond to in the Playing the Game thread. I am having a blast there already and can't wait til we really get moving. [/QUOTE]
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