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<blockquote data-quote="Hex08" data-source="post: 8898831" data-attributes="member: 7029595"><p>I don't necessarily disagree with the points you make but as a society we are getting far more used to microtransactions and not actually owning our media so if WotC can build a good VTT I think modern attitudes, especially among the younger generations, will help this business model succeed. Remember owning movies, tv shows and music on physical media? Now we pay a service to access that stuff and if a license switches hands we may lose access to a movie or song we love. I love to read but I do it all on my Nook and B&N (like has happened to owners of Kindles) can pull books from me. People are already used to not owning what they buy and possibly losing access to content they paid for. That being the case I don't think the model you present is all that problematic. </p><p></p><p>What percentage of the gaming community plays games other than D&D? Will they care about One D&D not supporting other games? Even those who play other games may sign up for One D&D to use their VTT and cancel or suspend their account when they move on to another game and then come back when they play D&D again. When a new gamer gets their physical copy of one of the core rules books and there is a full-page ad at the front for WotC's VTT are they even going to bother to look for alternatives?</p><p></p><p>As I said, I don't disagree with what you are saying. There are defiantly hurdles to overcome but if the VTT is good I don't see them being insurmountable and the trend of people no longer owning what they buy leans in it's favor.</p></blockquote><p></p>
[QUOTE="Hex08, post: 8898831, member: 7029595"] I don't necessarily disagree with the points you make but as a society we are getting far more used to microtransactions and not actually owning our media so if WotC can build a good VTT I think modern attitudes, especially among the younger generations, will help this business model succeed. Remember owning movies, tv shows and music on physical media? Now we pay a service to access that stuff and if a license switches hands we may lose access to a movie or song we love. I love to read but I do it all on my Nook and B&N (like has happened to owners of Kindles) can pull books from me. People are already used to not owning what they buy and possibly losing access to content they paid for. That being the case I don't think the model you present is all that problematic. What percentage of the gaming community plays games other than D&D? Will they care about One D&D not supporting other games? Even those who play other games may sign up for One D&D to use their VTT and cancel or suspend their account when they move on to another game and then come back when they play D&D again. When a new gamer gets their physical copy of one of the core rules books and there is a full-page ad at the front for WotC's VTT are they even going to bother to look for alternatives? As I said, I don't disagree with what you are saying. There are defiantly hurdles to overcome but if the VTT is good I don't see them being insurmountable and the trend of people no longer owning what they buy leans in it's favor. [/QUOTE]
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