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Legal Ready action triggers and order of resolution
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<blockquote data-quote="ThePolarBear" data-source="post: 6910578" data-attributes="member: 6857451"><p> <ul> <li data-xf-list-type="ul">A better trigger would have been "if he does anything but surrender, i'll shoot him". Either way, by reading your action, you are aware you are going to act AFTER he acts. That's the disadvantage you are giving yourself to be a "good" guy. You could always strike to inflict subduing damage, btw.</li> <li data-xf-list-type="ul">Then, it's also logical that by keeping attention to everyone, the spell from the bandit will go through before your MM are going to strike. Either way, you are acting after him.</li> <li data-xf-list-type="ul">Good! Because you know, it's not like he is looking at you stretching and putting your hands on the ground eyeing the exit during his turn, and prehaps think "hey, we have a runner, let's put a wall of fire instead" (obv joking)</li> <li data-xf-list-type="ul">It's not by having the goblins at the starting line of a running competition you are going to keep the dragon attention in a fight. Unless it's a hunting dragon. And then you would have its attention even running during your round.</li> </ul><p></p><p>Basically, in the end, while i totally agree with TallIan, the situation would NEVER come to pass to begin with, since "beginning" is not clear enough. When is "beginning" to cast a spell? When the caster opens his mouth? When he starts talking? When he reaches for his component pouch? All this actions are WAY clearer than "beginning to cast a spell", and all can be conveyed to an attentive player should the situation turn 180° - I could describe an archer pointing my player rogue an arrow that "the posture of and face of the archer reflect his nervousness. It's a spring ready to sprang at should you not follow his orders litterally." or " there's a bandit eyeing your group, paying close attention to your motions, and seems to be searching for something. It seems very interested in your wand, once he finds it hanging on your side" - Allowing the player to make decisions based on more informations - prehaps the wizard in will cast something without material components.</p><p></p><p>Either way, i would go VERY strict - no interruptions (it's not like an arrow that grazes me it's going to prevent me from extracting my weapon and attack) and no actions a player could take in its turn with 0 difference in effect. Also, meaningful explanation of trigger and action, with target definition, with a very high chance of a "why" being asked to clear any possible misunderstanding about intent.</p></blockquote><p></p>
[QUOTE="ThePolarBear, post: 6910578, member: 6857451"] [LIST] [*]A better trigger would have been "if he does anything but surrender, i'll shoot him". Either way, by reading your action, you are aware you are going to act AFTER he acts. That's the disadvantage you are giving yourself to be a "good" guy. You could always strike to inflict subduing damage, btw. [*]Then, it's also logical that by keeping attention to everyone, the spell from the bandit will go through before your MM are going to strike. Either way, you are acting after him. [*]Good! Because you know, it's not like he is looking at you stretching and putting your hands on the ground eyeing the exit during his turn, and prehaps think "hey, we have a runner, let's put a wall of fire instead" (obv joking) [*]It's not by having the goblins at the starting line of a running competition you are going to keep the dragon attention in a fight. Unless it's a hunting dragon. And then you would have its attention even running during your round. [/LIST] Basically, in the end, while i totally agree with TallIan, the situation would NEVER come to pass to begin with, since "beginning" is not clear enough. When is "beginning" to cast a spell? When the caster opens his mouth? When he starts talking? When he reaches for his component pouch? All this actions are WAY clearer than "beginning to cast a spell", and all can be conveyed to an attentive player should the situation turn 180° - I could describe an archer pointing my player rogue an arrow that "the posture of and face of the archer reflect his nervousness. It's a spring ready to sprang at should you not follow his orders litterally." or " there's a bandit eyeing your group, paying close attention to your motions, and seems to be searching for something. It seems very interested in your wand, once he finds it hanging on your side" - Allowing the player to make decisions based on more informations - prehaps the wizard in will cast something without material components. Either way, i would go VERY strict - no interruptions (it's not like an arrow that grazes me it's going to prevent me from extracting my weapon and attack) and no actions a player could take in its turn with 0 difference in effect. Also, meaningful explanation of trigger and action, with target definition, with a very high chance of a "why" being asked to clear any possible misunderstanding about intent. [/QUOTE]
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