Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Legal Ready action triggers and order of resolution
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThePolarBear" data-source="post: 6910950" data-attributes="member: 6857451"><p>No i'm not. I'm saying that unless specified, a reaction can interrupt a TURN, not an ACTION. You would trigger immediately, but the action has to pass UNLESS it is specified in a different manner. Such as Counterspell defines in its description. It being a reaction does not make it instantly and automatically interrupt an action. It just makes it able to do so.</p><p></p><p>Even with this, and even if i'm wrong, Readied actions are NOT reactions. They just use your reaction for the turn.</p><p></p><p></p><p></p><p>We agree that it's not something that happens frequently, and as a DM i make sure it does not happen AT ALL. The trigger would be a clear "if he does something that is not what i ordered". If he does, his action comes FIRST. I know it, Players know it, we have been crystal clear one another. They might still ask, and i might rule an exception. But it's that, an exception, since i do not like risking to bog the game with a back and forth of deception and insight or investigate rolls... unless the situation is built around it, and i'll try to make my players know that's my intent via description. If i'm not clear, i'm the first that steps down from "in game" mode to clarify, since a little loss of tension is less problematic than a bog down of incomprensions and frustration.</p><p></p><p>Basically, we agree on the important part: Fun > else. We might end up ruling differently. As a player, i would ask beforehand if i'm allowed to do x, if yes ok, if not why. Short. Simple. Possibly outside of a gaming session.</p><p></p><p>Btw, when and ifs it's just a way to make the phrase.Imho.</p><p></p><p></p><p></p><p>Yeah, but rules state that unless exceptions, you know what is going on in combat. Reading an action as we are discussing it is a combat situation. So you should know what other are doing for their action, in full detail, unless hidden unseen and whatnot. Even an greater invisibility concealed caster that is preparing a lightning bolt is known to everyone to be ... preparing a lightning bolt. Or a melee strike, for how absurd that is. This would be VERY challenging to describe, and i honestly right now have problems doing so, but... players should know, anyway. And if it wasn't clear from all the "i would" and "me"'s that i throw around, it's an opinion. That has some backing in the rules.</p><p></p><p></p><p></p><p>Nope, one IS a reaction, the other USES a reaction. Using a reaction does not confer reaction status or benefits, unless stated so.</p><p></p><p></p><p></p><p>There's no belligerence. Not intended. Do not worry. Only thing i've been saying is that you can get when someone is casting a spell. A readied action would go after the spell. "Begin" is no good trigger, as it's open for further prying. Further prying (can) distorts player intention. That's not what the player wants -> no good. Can be done without a readied action? Yep, go ahead without a readied action. Can't be done with a normal action? Can't be done with a readied action too. Is the "when" important for the desired effect to take place, and the only thing that prevents the action to be done in the turn? The readied action might be the way to go. </p><p></p><p>I cannot use eldritch blast to push someone off a cliff until it passes in front of this particular space, then the readied action is a good choice. Hold person to keep someone in an area of effect is highly ineffectual if cast as a readied action instead of one of your turns as usually you'll get more out of it, and likely the target is going to get out before your reaction takes place. And some caster might ready a dispel. Or attack you to make you lose concentration. That's it.</p><p></p><p></p><p></p><p>The most legal is sticking to the raw. Readied action take place after the action they get triggered from. They can't interrupt an action that's going on. Trigger has to be clear and to be easily percievable (or whatever you write it). Dm has final ruling. So dm can make unicorns appear out of a sword strike. And that would be awesome. Imho.</p><p></p><p>Edit: Oh i do appreciate <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="ThePolarBear, post: 6910950, member: 6857451"] No i'm not. I'm saying that unless specified, a reaction can interrupt a TURN, not an ACTION. You would trigger immediately, but the action has to pass UNLESS it is specified in a different manner. Such as Counterspell defines in its description. It being a reaction does not make it instantly and automatically interrupt an action. It just makes it able to do so. Even with this, and even if i'm wrong, Readied actions are NOT reactions. They just use your reaction for the turn. We agree that it's not something that happens frequently, and as a DM i make sure it does not happen AT ALL. The trigger would be a clear "if he does something that is not what i ordered". If he does, his action comes FIRST. I know it, Players know it, we have been crystal clear one another. They might still ask, and i might rule an exception. But it's that, an exception, since i do not like risking to bog the game with a back and forth of deception and insight or investigate rolls... unless the situation is built around it, and i'll try to make my players know that's my intent via description. If i'm not clear, i'm the first that steps down from "in game" mode to clarify, since a little loss of tension is less problematic than a bog down of incomprensions and frustration. Basically, we agree on the important part: Fun > else. We might end up ruling differently. As a player, i would ask beforehand if i'm allowed to do x, if yes ok, if not why. Short. Simple. Possibly outside of a gaming session. Btw, when and ifs it's just a way to make the phrase.Imho. Yeah, but rules state that unless exceptions, you know what is going on in combat. Reading an action as we are discussing it is a combat situation. So you should know what other are doing for their action, in full detail, unless hidden unseen and whatnot. Even an greater invisibility concealed caster that is preparing a lightning bolt is known to everyone to be ... preparing a lightning bolt. Or a melee strike, for how absurd that is. This would be VERY challenging to describe, and i honestly right now have problems doing so, but... players should know, anyway. And if it wasn't clear from all the "i would" and "me"'s that i throw around, it's an opinion. That has some backing in the rules. Nope, one IS a reaction, the other USES a reaction. Using a reaction does not confer reaction status or benefits, unless stated so. There's no belligerence. Not intended. Do not worry. Only thing i've been saying is that you can get when someone is casting a spell. A readied action would go after the spell. "Begin" is no good trigger, as it's open for further prying. Further prying (can) distorts player intention. That's not what the player wants -> no good. Can be done without a readied action? Yep, go ahead without a readied action. Can't be done with a normal action? Can't be done with a readied action too. Is the "when" important for the desired effect to take place, and the only thing that prevents the action to be done in the turn? The readied action might be the way to go. I cannot use eldritch blast to push someone off a cliff until it passes in front of this particular space, then the readied action is a good choice. Hold person to keep someone in an area of effect is highly ineffectual if cast as a readied action instead of one of your turns as usually you'll get more out of it, and likely the target is going to get out before your reaction takes place. And some caster might ready a dispel. Or attack you to make you lose concentration. That's it. The most legal is sticking to the raw. Readied action take place after the action they get triggered from. They can't interrupt an action that's going on. Trigger has to be clear and to be easily percievable (or whatever you write it). Dm has final ruling. So dm can make unicorns appear out of a sword strike. And that would be awesome. Imho. Edit: Oh i do appreciate :P [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legal Ready action triggers and order of resolution
Top