Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Legal Ready action triggers and order of resolution
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThePolarBear" data-source="post: 6911282" data-attributes="member: 6857451"><p>PHB, 190, Reactions: "Certain special abilities, spells, and situations allow you to take a special action called a reaction."</p><p></p><p>PHB, 193, "Ready" section. "To do so, you can take the Ready action on your turn so that you can act later in the round using your reaction."</p><p>"When the lrigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger."</p><p></p><p>There's no reaction status. There's the same difference that runs between "a melee weapon attack" and " an attack with a melee weapon". If you can't use the reaction to fire your action, you can't fire your action, and that's obvious.</p><p></p><p> </p><p></p><p>What??? What are you even saying? Where did i say what you are implying - no, stating - i'm saying?</p><p></p><p>It has to do with rules for the Ready action, thus has to deal with Actions in Combat and turns, but... whaaaat? We are in agreement on the trigger...</p><p></p><p></p><p></p><p>This is where i (as in, in every post i made till now i tried to say "i , as a DM" or "personally") split.</p><p>Case 1) Yep. We agree. Crystal clear rules.</p><p>Case 2) is actually case 2 AND case 3. </p><p> Is the weapon being drawn as part of the Attack action?</p><p> Case 2) Yes it is!</p><p> Case 3) No, it's an Use Object action!</p><p>By rules, the trigger is "i draw the gun". You go after the trigger has come to an end. The gun has been drawn. TO ME and my players, ONLY case 3) actually lets you shoot. case 2) shoots after the Attack action has resolved.</p><p></p><p>This is MY general ruling. I supposed it was apparent by my (supposed) apparent change of person.</p><p></p><p></p><p></p><p> This is exactly why your player has to state a CLEAR trigger. And this is not. You shouldn't be bothered each time to describe each half of a millimeter of cruising hand, to understand whn your player intended his action to take place. It is that simple, yet the fact that his idea of "go for the gun" and your idea of "go for the gun" might be different and worth a roll, or even a roll to see if he actually makes it fast enough, should be an indication that something is not right. Rules for simplicity and pacing. If you want to rule it that way, that's your call. For me, i try to avoid it as much as possible.</p><p></p><p> </p><p></p><p>No, and it has not to be. It can be movement, for example. It can also be "the action that has no name and it's really not an Use Object action" that lets you activate a magic item.</p><p></p><p> No it's not. You are no mind reader. You cannot know that "he is about to cast a spell", but "oh he started casting" it's too late, the casting comes to pass before your action, because the trigger is the casting, not the starting. No matter how much a player can complain about it. </p><p></p><p> Citation, please. Also, the trigger for your second example would be "a spell has been cast". And the first is "when he casts a spell" by your own definiton.</p><p></p><p> The trigger has to be an action. Not an Action, just an act. The act has come to pass. VSM is not an action. There's no rule ANYWHERE that describes HOW a spell is cast, except that you can use the free hand you have to have for material components to make the gestures. This is it. If any of this was not true, you could</p><p></p><p> - define the Trigger as "rock", making the whole thing meaningless</p><p> - singlehandedly chose how your target is doing something, it's not in your sphere of influence.</p><p> - break the "trigger has to pass", houseruling.</p><p></p><p>There's nothing that states that the casting of a spell is nothing more than a flick of a staff and the word "peanut" uttered in chinese, that it can happen at the same time. The casting of a spell is a single action, and actions CANNOT be interrupted unless exceptions.</p><p></p><p> Who cares? The spell has been cast. If it's a charme, your attack is going to hit before the target has a chance to utter a word other than the one needed for V. His target is charmed, you roll for damage, caster is dead. Any difference? No. So?</p></blockquote><p></p>
[QUOTE="ThePolarBear, post: 6911282, member: 6857451"] PHB, 190, Reactions: "Certain special abilities, spells, and situations allow you to take a special action called a reaction." PHB, 193, "Ready" section. "To do so, you can take the Ready action on your turn so that you can act later in the round using your reaction." "When the lrigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger." There's no reaction status. There's the same difference that runs between "a melee weapon attack" and " an attack with a melee weapon". If you can't use the reaction to fire your action, you can't fire your action, and that's obvious. What??? What are you even saying? Where did i say what you are implying - no, stating - i'm saying? It has to do with rules for the Ready action, thus has to deal with Actions in Combat and turns, but... whaaaat? We are in agreement on the trigger... This is where i (as in, in every post i made till now i tried to say "i , as a DM" or "personally") split. Case 1) Yep. We agree. Crystal clear rules. Case 2) is actually case 2 AND case 3. Is the weapon being drawn as part of the Attack action? Case 2) Yes it is! Case 3) No, it's an Use Object action! By rules, the trigger is "i draw the gun". You go after the trigger has come to an end. The gun has been drawn. TO ME and my players, ONLY case 3) actually lets you shoot. case 2) shoots after the Attack action has resolved. This is MY general ruling. I supposed it was apparent by my (supposed) apparent change of person. This is exactly why your player has to state a CLEAR trigger. And this is not. You shouldn't be bothered each time to describe each half of a millimeter of cruising hand, to understand whn your player intended his action to take place. It is that simple, yet the fact that his idea of "go for the gun" and your idea of "go for the gun" might be different and worth a roll, or even a roll to see if he actually makes it fast enough, should be an indication that something is not right. Rules for simplicity and pacing. If you want to rule it that way, that's your call. For me, i try to avoid it as much as possible. No, and it has not to be. It can be movement, for example. It can also be "the action that has no name and it's really not an Use Object action" that lets you activate a magic item. No it's not. You are no mind reader. You cannot know that "he is about to cast a spell", but "oh he started casting" it's too late, the casting comes to pass before your action, because the trigger is the casting, not the starting. No matter how much a player can complain about it. Citation, please. Also, the trigger for your second example would be "a spell has been cast". And the first is "when he casts a spell" by your own definiton. The trigger has to be an action. Not an Action, just an act. The act has come to pass. VSM is not an action. There's no rule ANYWHERE that describes HOW a spell is cast, except that you can use the free hand you have to have for material components to make the gestures. This is it. If any of this was not true, you could - define the Trigger as "rock", making the whole thing meaningless - singlehandedly chose how your target is doing something, it's not in your sphere of influence. - break the "trigger has to pass", houseruling. There's nothing that states that the casting of a spell is nothing more than a flick of a staff and the word "peanut" uttered in chinese, that it can happen at the same time. The casting of a spell is a single action, and actions CANNOT be interrupted unless exceptions. Who cares? The spell has been cast. If it's a charme, your attack is going to hit before the target has a chance to utter a word other than the one needed for V. His target is charmed, you roll for damage, caster is dead. Any difference? No. So? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legal Ready action triggers and order of resolution
Top