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General Tabletop Discussion
*Pathfinder & Starfinder
Legal, reasonable way to make permanency, well, permanent
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1617015" data-attributes="member: 16936"><p>I've seen two different GMs handle it two different ways.</p><p></p><p>The first ruled that permanency turned your body into something akin to a magical item (seeing as you spent xp to instill a permanent magical effect in it), and therefore dispel magic just suppressed the spell as it would a magic item.</p><p></p><p>The second ruled that permanency could be dispelled, but upon dispelling the xp spent to make a spell permanent would then be immediately returned to the caster; I think she was going with a "you're using your personal power/xp to maintain this spell indefinitely, so if you're not maintaining it, that power/xp goes back to you" rationale for it.</p><p></p><p>...neither are by the rules-as-written, of course, but no one we played with minded, because it was <em>better</em> than the rules as written. Wizards weren't kicking themselves for basically throwing away thousands of experience points, and it still allowed people to use dispel magic to get rid of or suppress permanent spells.</p><p></p><p>--</p><p>i think in a serious game, i'd use the latter interpretation; for fun, i'd use the first</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1617015, member: 16936"] I've seen two different GMs handle it two different ways. The first ruled that permanency turned your body into something akin to a magical item (seeing as you spent xp to instill a permanent magical effect in it), and therefore dispel magic just suppressed the spell as it would a magic item. The second ruled that permanency could be dispelled, but upon dispelling the xp spent to make a spell permanent would then be immediately returned to the caster; I think she was going with a "you're using your personal power/xp to maintain this spell indefinitely, so if you're not maintaining it, that power/xp goes back to you" rationale for it. ...neither are by the rules-as-written, of course, but no one we played with minded, because it was [i]better[/i] than the rules as written. Wizards weren't kicking themselves for basically throwing away thousands of experience points, and it still allowed people to use dispel magic to get rid of or suppress permanent spells. -- i think in a serious game, i'd use the latter interpretation; for fun, i'd use the first ryan [/QUOTE]
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Legal, reasonable way to make permanency, well, permanent
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