Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legal, reasonable way to make permanency, well, permanent
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rushlight" data-source="post: 1617867" data-attributes="member: 3801"><p>I don't see why people think Permanancy should be changed. Sure, it costs some XP - but no gold. And while it can be dispelled, the fact that you can extend a spell way past it's usual duration is worth something - even if you only keep it for 5 or 6 encounters before it drops. </p><p> </p><p>I mean, 500 XP isn't really all that much - there are many spells that require XP of around that value, and people never complain about that. And those spells only last for one casting. Spells cast on yourself can't even be dispelled unless the caster is of a higher level that you were when you cast Permanancy. That eliminates most monsters, and many NPCs. What DM sends wizards of higher levels at his party every encounter? That's a bit wacky. So you will usually get some benefit from Permanancy. </p><p> </p><p>The only spells that are pricey XP-wise are the powerful spells you cast on items. They make near-instant magic items at no gold cost - and are also usually powerful spells in their own right. Sure, you might not need them very often, but they do come in handy in a pinch. </p><p> </p><p>Perrmanant Teleportation Circle is a great way to move an army - clear across the world! It takes only 2 rounds plus 10 minutes (for casting Teleportation Circle) to set that up. How much would that be worth in gold, and how long would that take to do? Let's see, it would be a Wonderous Item. The first value is the material cost - there's a Gp cost to the spell (1000gp) so that value will be 100,000 Gp (since the item will be continous). There's no XP cost for Teleportation Circle, so that is 0. It's a use-activated/continous effect so that's 9 (spell level) x 17 (minimum caster level) x 2000 x 1.5 (since Teleportaion Circle's duration is measured by 10 mins/level) which equals 459,000 Gp. Added to our previous total we get 559,000 Gp. Last, the item takes up no body slots, so the final total is multiplied by 2 - for a grand total of 1,118,000 Gp. That means the item will cost 559,000 Gp to make and 44720 XP. Oh, and it will take 3 years (or at least, Earth years) and 23 days. </p><p> </p><p>But Permanancy does it in 10 minutes at the cost of 4500 XP. Not a bad deal. Of course, if a player were to want to make an item out of Teleportation Circle, I would likely lower the costs from what the book says - but Permanancy might still be the way to go. </p><p> </p><p>To make the XP cost of the item the same as Permanancy, the item would have to cost no more than 112,500 Gp base - and I'm not sure that's high enough for an item with a continous 9th level spell. It would really depend on how the players intended to use it... But you can quickly see that to make items (at the same XP cost) for many Permanant spells the base price of those items would be unusually low. </p><p> </p><p>[CODE]</p><p>Spell Level XP Item Cost</p><p>Phase door 15th 3,500 XP 87500 Gp</p><p>Prismatic sphere 17th 4,500 XP 112500 Gp</p><p>Prismatic wall 16th 4,000 XP 100000 Gp</p><p>Shrink item 11th 1,500 XP 37500 Gp</p><p>Solid fog 12th 2,000 XP 50000 Gp</p><p>Stinking cloud 11th 1,500 XP 37500 Gp</p><p>Symbol of death 16th 4,000 XP 100000 Gp</p><p>Symbol of fear 14th 3,000 XP 75000 Gp</p><p>Symbol of insanity 16th 4,000 XP 100000 Gp</p><p>Symbol of pain 13th 2,500 XP 62500 Gp</p><p>Symbol of persuasion 14th 3,000 XP 75000 Gp</p><p>Symbol of sleep 16th 4,000 XP 100000 Gp</p><p>Symbol of stunning 15th 3,500 XP 87500 Gp</p><p>Symbol of weakness 15th 3,500 XP 87500 Gp</p><p>Teleportation circle 17th 4,500 XP 112500 Gp</p><p>Wall of fire 12th 2,000 XP 50000 Gp</p><p>Wall of force 13th 2,500 XP 62500 Gp</p><p>Web 10th 1,000 XP 25000 Gp [/CODE] </p><p> </p><p>In the end, I don't think it's a bad tradeoff to have Permanancy take 3 rounds cost 0 Gp some XP and be dispellable, while items could cost significant Gp and XP - and take weeks (or more!) of game time.</p></blockquote><p></p>
[QUOTE="rushlight, post: 1617867, member: 3801"] I don't see why people think Permanancy should be changed. Sure, it costs some XP - but no gold. And while it can be dispelled, the fact that you can extend a spell way past it's usual duration is worth something - even if you only keep it for 5 or 6 encounters before it drops. I mean, 500 XP isn't really all that much - there are many spells that require XP of around that value, and people never complain about that. And those spells only last for one casting. Spells cast on yourself can't even be dispelled unless the caster is of a higher level that you were when you cast Permanancy. That eliminates most monsters, and many NPCs. What DM sends wizards of higher levels at his party every encounter? That's a bit wacky. So you will usually get some benefit from Permanancy. The only spells that are pricey XP-wise are the powerful spells you cast on items. They make near-instant magic items at no gold cost - and are also usually powerful spells in their own right. Sure, you might not need them very often, but they do come in handy in a pinch. Perrmanant Teleportation Circle is a great way to move an army - clear across the world! It takes only 2 rounds plus 10 minutes (for casting Teleportation Circle) to set that up. How much would that be worth in gold, and how long would that take to do? Let's see, it would be a Wonderous Item. The first value is the material cost - there's a Gp cost to the spell (1000gp) so that value will be 100,000 Gp (since the item will be continous). There's no XP cost for Teleportation Circle, so that is 0. It's a use-activated/continous effect so that's 9 (spell level) x 17 (minimum caster level) x 2000 x 1.5 (since Teleportaion Circle's duration is measured by 10 mins/level) which equals 459,000 Gp. Added to our previous total we get 559,000 Gp. Last, the item takes up no body slots, so the final total is multiplied by 2 - for a grand total of 1,118,000 Gp. That means the item will cost 559,000 Gp to make and 44720 XP. Oh, and it will take 3 years (or at least, Earth years) and 23 days. But Permanancy does it in 10 minutes at the cost of 4500 XP. Not a bad deal. Of course, if a player were to want to make an item out of Teleportation Circle, I would likely lower the costs from what the book says - but Permanancy might still be the way to go. To make the XP cost of the item the same as Permanancy, the item would have to cost no more than 112,500 Gp base - and I'm not sure that's high enough for an item with a continous 9th level spell. It would really depend on how the players intended to use it... But you can quickly see that to make items (at the same XP cost) for many Permanant spells the base price of those items would be unusually low. [CODE] Spell Level XP Item Cost Phase door 15th 3,500 XP 87500 Gp Prismatic sphere 17th 4,500 XP 112500 Gp Prismatic wall 16th 4,000 XP 100000 Gp Shrink item 11th 1,500 XP 37500 Gp Solid fog 12th 2,000 XP 50000 Gp Stinking cloud 11th 1,500 XP 37500 Gp Symbol of death 16th 4,000 XP 100000 Gp Symbol of fear 14th 3,000 XP 75000 Gp Symbol of insanity 16th 4,000 XP 100000 Gp Symbol of pain 13th 2,500 XP 62500 Gp Symbol of persuasion 14th 3,000 XP 75000 Gp Symbol of sleep 16th 4,000 XP 100000 Gp Symbol of stunning 15th 3,500 XP 87500 Gp Symbol of weakness 15th 3,500 XP 87500 Gp Teleportation circle 17th 4,500 XP 112500 Gp Wall of fire 12th 2,000 XP 50000 Gp Wall of force 13th 2,500 XP 62500 Gp Web 10th 1,000 XP 25000 Gp [/CODE] In the end, I don't think it's a bad tradeoff to have Permanancy take 3 rounds cost 0 Gp some XP and be dispellable, while items could cost significant Gp and XP - and take weeks (or more!) of game time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legal, reasonable way to make permanency, well, permanent
Top