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Legal, reasonable way to make permanency, well, permanent
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<blockquote data-quote="Artoomis" data-source="post: 1618251" data-attributes="member: 111"><p>Hmmm...</p><p></p><p>You have a point for the non-personal spells. I think everyone else, including me, focused on the following personal spells:</p><p></p><p>Arcane sight 1,500 XP</p><p>Comprehend languages 500 XP</p><p>Darkvision 1,000 XP</p><p>Detect magic 500 XP</p><p>Read magic 500 XP</p><p>See invisibility 1,000 XP</p><p>Tongues 1,500 XP</p><p></p><p>plus, perhaps</p><p></p><p>Enlarge person 500 XP</p><p>Magic fang 500 XP</p><p>Magic fang, greater 1,500 XP</p><p>Reduce person 500 XP</p><p>Resistance 500 XP</p><p>Telepathic bond* 2,500 XP</p><p>*Only bonds two creatures per casting of permanency.</p><p> </p><p></p><p>When you expand the scope to include spells cast on others and spells cast on objects you have a point, especailly when looking at only the higher-level spells. When limited to only the above spells, Arcane Sight, Tongues, Greater Magic Fang and Telepathic Boind are at issue for being too low an XP cost.</p><p></p><p>My apologies for not making the scope clear. My "fixes" for this spell concentrate only on the personal uses.</p><p></p><p>The other uses being dispellable is not as big a deal as the personal ones - which look very much like temporaray magic items. They only last until dispelled, which most certainly <em>will</em> happen, sooner or later.</p><p></p><p>The epic Tenacious Magic feat makes the other uses (non-personal) a bit more powerful, certainly.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 1618251, member: 111"] Hmmm... You have a point for the non-personal spells. I think everyone else, including me, focused on the following personal spells: Arcane sight 1,500 XP Comprehend languages 500 XP Darkvision 1,000 XP Detect magic 500 XP Read magic 500 XP See invisibility 1,000 XP Tongues 1,500 XP plus, perhaps Enlarge person 500 XP Magic fang 500 XP Magic fang, greater 1,500 XP Reduce person 500 XP Resistance 500 XP Telepathic bond* 2,500 XP *Only bonds two creatures per casting of permanency. When you expand the scope to include spells cast on others and spells cast on objects you have a point, especailly when looking at only the higher-level spells. When limited to only the above spells, Arcane Sight, Tongues, Greater Magic Fang and Telepathic Boind are at issue for being too low an XP cost. My apologies for not making the scope clear. My "fixes" for this spell concentrate only on the personal uses. The other uses being dispellable is not as big a deal as the personal ones - which look very much like temporaray magic items. They only last until dispelled, which most certainly [i]will[/i] happen, sooner or later. The epic Tenacious Magic feat makes the other uses (non-personal) a bit more powerful, certainly. [/QUOTE]
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Legal, reasonable way to make permanency, well, permanent
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